SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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CommanderBacara/CC-1138
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Re: SWBF Series Model Showcase Thread v4.0

Post by CommanderBacara/CC-1138 »

ForceMaster wrote:Update to REP y wing
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Ingame Pics.
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Variation for Anakin's ywing
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The two models:
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For TCW MAPS! :runaway: :D
:shock: fantastic FM!!!!
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

Oh. My. God.

Those are awesome, ForceMaster.

You said for TCW maps...I am making one, so are those already to be seen as assets, or not? Or would you prefer to wait until you release space chrisophsis?
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

The EAW:FOC Defiler is back! But this time, it's ingame!
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Thanks to Deviss for enveloping and exporting it. It turns out the UV's getting messed up all the time is somehow because of my enveloping it. :?

Pistol model is "placeholder".

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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Woah, I like it a lot. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

Thanks :D

Last night I munged a new animset, using vader's idle for pistol and tool animbanks, stock rifle for the crouched pistol, and DUCK's two handed pistol mostly for the standing pistol. Haven't tested though.

And I think I'll change the red color a little.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

kinetosimpetus wrote:Last night I munged a new animset, using vader's idle for pistol and tool animbanks, stock rifle for the crouched pistol, and DUCK's two handed pistol mostly for the standing pistol. Haven't tested though.
I was about to suggest that. Seems like not only me have good ideas. :P :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

You did yesterday at XM didn't you? :o
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

:lol:

Positive sir.
My above statement should be more of a joke. :P
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

:wink: I knew it! :o
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Set of simple crystal props. Very easy to make using T-gen.

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Re: SWBF Series Model Showcase Thread v4.0

Post by MandeRek »

Looks amazing! :thumbs: I just wondered about T-Gen (I can't use it since I'm using 5.11), does it 'create' the UVs for the generated model too?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Yep. Doesn't work in 100% of cases, but most of the time yes. Doing the same Uvs manually......uuugh.

And the original T-Gen has two versions, 1 for 6.11 and 1 for 5.11. I use 6.01 Mod Tool and 6.11 works fine on that.

T-Gen2 doesn't work properly on 6.01 (leaves are badly messed up and gravity settings don't work).


Oh and just incase I haven't promoted it enough - you can randomly generate similar models to your original one, it updates models as you go and you can save and load presets...oh and that entire set of crystals took 20 minutes.
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Re: SWBF Series Model Showcase Thread v4.0

Post by ForceMaster »

Nice cristals Sky. :thumbs:

Well, i'm working hard in this model, so, new update:
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The cockpit is not ready yet.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

:eek: :faint:


That is getting better every time, you are a hero ym friend.

Only thing to say imo is to change the turret from chaingun to a blue twinlaser. :wink:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Darth_Spiderpig wrote:That is getting better every time, you are a hero ym friend.

Only thing to say imo is to change the turret from chaingun to a blue twinlaser.
QFT, awesome!
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Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Great work ForceMaster! (for getting it ingame as well as making it ;))


Decided to start learning XSI in earnest, not just as a BF2 tool. Found an old drawing of mine from a school project based on imagining what animals could evolve in the future - realised it could be used as a blueprint/rotoscope. Coupla hours later....
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Bottom of the animals is original, top one is subdivided. Errors and exaggerations on the bottom one are there for the benefit of the subdivided version.
Still very wip, hasn't been textured, rigged or even had all the details added (needs the extra fins, teeth etc)......
Not for Bf2.


EDIT:
^sorry cos its not for BF2 am i still allowed to post it?



EDIT2:
Experimenting with different head shapes....
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Last edited by Sky_216 on Sun Feb 14, 2010 7:54 am, edited 2 times in total.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

Skyhammer_216 wrote:Not for Bf2.
:(


But still very nice, Sky. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Nice work, Sky. :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by CommanderBacara/CC-1138 »

My first ''serious'' proyect in XSI (unfinished): >>TCW OBI-WAN KENOBI<<

Thanks:
ForceMaster > teach me XSI and idea :thumbs:
icemember > footarmor
repsharpshooter, FragMe > Clone HD body
HapSlash > JKA Obi-Wan Kenobi
Pandemic,Lucasarts > Obi-Wan Kenobi torso


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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

The pistol model for my Defiler, reference from FOC, uses stock textures.
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Edit: Ingame shots
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