Page 1 of 1

Dark caves [Solved]

Posted: Fri Jul 22, 2011 1:49 pm
by naru1305
hi GT,
i´m working on a map which has a ground and a underground, a tunnelsystem.
i want now to have a dark brightness there, i used shadow regions, but only my unit gets dark, so this don´t work. i have a global light, sun, which is for the light for the ground, but the tunnelsystem is bright too, any suggestions?
btw, yes i used search, but i´m too silly to understand the resuls, or they were wrong for me.
thanks in advance :D

Re: dark caves

Posted: Fri Jul 22, 2011 1:50 pm
by Noobasaurus
The whole map is underground?

Kinda confused. :?

Re: dark caves

Posted: Fri Jul 22, 2011 4:19 pm
by Maveritchell
Use a "dark" global light (deep blue) and then use a second directional light confined to a region that is only above-ground (for your sun).

Re: dark caves

Posted: Fri Jul 22, 2011 4:20 pm
by Darth_Spiderpig
Or use shadowregions for the units and darken the tunnel's textures.

Re: dark caves

Posted: Fri Jul 22, 2011 7:16 pm
by naru1305
thx for answers, i tested both ways, both works, so thx very much :bowdown:

Re: Dark caves [Solved]

Posted: Sat Jul 23, 2011 1:56 am
by The Nasal Abyss
Please excuse me for bumping a solved thread, but how exactly do you go about binding a directional light to a region? I've been trying to do this for ages but have never gotten it to work :/

Re: Dark caves [Solved]

Posted: Sat Jul 23, 2011 9:03 am
by naru1305
i just copied the name of the region and paste it under the "bounding region" field for the light you want only on a region

Re: Dark caves [Solved]

Posted: Sat Jul 23, 2011 10:52 am
by Maveritchell
The Nasal Abyss wrote:Please excuse me for bumping a solved thread, but how exactly do you go about binding a directional light to a region? I've been trying to do this for ages but have never gotten it to work :/
It's not going to "work" in ZE (all directional lights in ZE render as global, bounding region or not); it's an effect that only works in the game.

Re: Dark caves [Solved]

Posted: Sat Jul 23, 2011 12:30 pm
by The Nasal Abyss
I still can't get it to work. I make a second directional light, and then make a region. I take the region ID and paste it into the "bounding region" field on the directional light. When I munge and load up the map in Battlefront II, the light still appears everywhere. What am I doing wrong?

Re: Dark caves [Solved]

Posted: Thu May 09, 2024 2:36 pm
by CrowbarScientist
The Nasal Abyss wrote:
Sat Jul 23, 2011 12:30 pm
I still can't get it to work. I make a second directional light, and then make a region. I take the region ID and paste it into the "bounding region" field on the directional light. When I munge and load up the map in Battlefront II, the light still appears everywhere. What am I doing wrong?
I have the same problem with my map. I have tried adding numbers to the 'shadow' ID to no avail. Does anyone know how to make bounding regions work with directional lights?