Creating a new working animset for Boba Fett?
Posted: Sat Feb 03, 2018 5:01 am
Hello
I created a new animset for a Boba Fett/Jango Fett unit. Without modifying any weapons he uses. It's working perfectly, however when I use the wrist rocket weapon the unit uses the grenade throw animation. The wrist rocket one is gone.
To create the set I used the assets in the "fett" folder of the animation bank. The values in the weapon .odf are stock too.
The "FireAnim = "X"" is unchanged too, does it has something to do with this? May I use CustomAnimationBank?
Thank you for the help
I created a new animset for a Boba Fett/Jango Fett unit. Without modifying any weapons he uses. It's working perfectly, however when I use the wrist rocket weapon the unit uses the grenade throw animation. The wrist rocket one is gone.
To create the set I used the assets in the "fett" folder of the animation bank. The values in the weapon .odf are stock too.
The "FireAnim = "X"" is unchanged too, does it has something to do with this? May I use CustomAnimationBank?
Thank you for the help