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Textures on Imported Meshes

Posted: Sun Apr 25, 2010 1:55 pm
by StarkillerMarek
I imported several stock swbf2 meshes into XSI Modtool via Meshtool 4. I then try to add their stock textures on to them, and most of it seems to be UVed into the right place. However, there are still some major UV problems with the texture, which confuses me because it would seem that if some of the UVs were imported, wouldn't all of them?


Is there some way to make it so that the texture fits perfectly onto the model the way it does ingame without having to do a lot of UVing work?

Re: Textures on Imported Meshes

Posted: Sun Apr 25, 2010 2:21 pm
by Maveritchell
The UVs are fine, you are probably seeing collision or shadowvolumes. Meshtool doesn't discriminate between different MODL chunks; they're all imported as one polymesh. You have to remove the polygons associated with any non-visual parts of the model.

Re: Textures on Imported Meshes

Posted: Sun Apr 25, 2010 2:43 pm
by StarkillerMarek
It seems to be that, somewhere randomly I will see something like a face or such. For example, the head of a tusken raider is completely messed as far as the texture goes. Does it matter whether I add the texture before or after I delete the polygons that are shadow volumes or collision prims, etc.?

Re: Textures on Imported Meshes

Posted: Sun Apr 25, 2010 2:52 pm
by Maveritchell
I think it's most helpful to go ahead and apply the texture first, because usually that makes it easier to tell which polygons should be there and which shouldn't. It doesn't matter, though, no.

Re: Textures on Imported Meshes

Posted: Sun Apr 25, 2010 2:54 pm
by StarkillerMarek
Maveritchell wrote:I think it's most helpful to go ahead and apply the texture first, because usually that makes it easier to tell which polygons should be there and which shouldn't. It doesn't matter, though, no.
Ok, thanks.