How do I make a msh?
Posted: Mon Dec 17, 2007 3:52 pm
Is there a tutorial for making .msh files (i have the xsi modtools 6 and milkshape 3D 1.8.2 (trial) with a movies MSH exporter V1.01 / orbiter Mesh ASCII exporter) I made a model in the XSI modtools and I exported it as a Wavefront OBJ file. Then i imported the obj file in milkshape and tryed to export it as a movies MSH file... but when i try to add the msh in ZE, the msh object doesn't appear and ZE crashed when i tried to place the object. The reason can be that the exporters i use dont work with battlefront, and only with other games. I heard ppl also telling about ddl files, with special programs like Bconstructor, BViewer, Bcompiler..etc. Can someone explain me please where i can find and how to use these programs for making msh's?
If there are programs i need to buy and not work with trials, wich programs?
EDIT: This might also be usefull for ppl with experience with milkshape: if i try to export the obj file to msh with the movies MSH exporter, milkshape give the message: ERR missing group comments. Maybe this is te reason... i dont know
I know there are ppl who can convert the msh's for me, but i like to know how to do it myself.
Thanks in advance
If there are programs i need to buy and not work with trials, wich programs?
EDIT: This might also be usefull for ppl with experience with milkshape: if i try to export the obj file to msh with the movies MSH exporter, milkshape give the message: ERR missing group comments. Maybe this is te reason... i dont know
I know there are ppl who can convert the msh's for me, but i like to know how to do it myself.
Thanks in advance