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NightStalkers Map pack
Posted: Tue Jun 14, 2011 12:01 am
by 1FGR1NightGhost
This is my first map pack. Extra thanks to Sky for his wicked models and my elusive freind Scorpion for his awsome units!
It includes 4 maps:
Ressavi
Yasiv
Bornesia
Ashyr
Ressavi is a vast sandy desert, huge battle with many vehicles. Excellent sniper map. Flyers included.
Yasiv is a small, icy mountain valley, encompasing a small rebel/cis base. AI dont work for some reason unless you have FC
Bornesia is a swampy, lush jungle valley. Props from all worlds, and some of my own, have been used. (EXTRA THANKS TO SKY!!!!!! UR PALMS WERE A HUGE HELP!!!!) Some units tend to blend in a little to well...
Ashyr is a lost mountain world, filled with ancient ruins, the setting of this map is in the autumn, so foliage is accordingly. Combat is extremly violent and personal.
---(I included credits in the readme, but extra thanks to Sky for his models and my good freind scorp for his awsome units!)
Download:
http://www.gamefront.com/files/20269977/N.S.M.P.1.zip
Screenshots:
http://www.gamefront.com/files/20437029/screenshot_0067
http://www.gamefront.com/files/20437033 ... t_0070.jpg
http://www.gamefront.com/files/20437037 ... t_0082.jpg
http://www.gamefront.com/files/20437040 ... t_0084.jpg

Re: NightStalkers Map pack
Posted: Tue Jun 14, 2011 11:21 am
by [Padawan]Helkaan
Looks promising. I discovered it before you released it and I thougt I could add it to the map archive, but I wanted to wait. Now it can be added

Re: NightStalkers Map pack
Posted: Tue Jun 14, 2011 12:51 pm
by 1FGR1NightGhost
Thx, it can be a little tricky to install, so ask me if you have any questions
Re: NightStalkers Map pack
Posted: Tue Jun 14, 2011 4:54 pm
by FighterRex
Downloading now... will come back for overview.
Re: NightStalkers Map pack
Posted: Tue Jun 14, 2011 5:54 pm
by Sky_216
Looks good.
Credit for the palm trees should go to 'killst4r' though - he/she made them, i just converted them to msh format.
Re: NightStalkers Map pack
Posted: Tue Jun 14, 2011 7:44 pm
by FighterRex
Okay, I spent about 1/2 hour on Ashyr: Autumn Haunts, and it's the only one I got through before I got bored (not from your map! From the game itself).... I'll do the others later. Anyways:
The good: You've got custom sides, non-stock objects, and several gameplay modes. I can tell you've put a good amount of work into this map.
The stuff you need to work on:
- A lot of planning issues. AI were running into objects around that structure that CP 0 is in. Also in that area, AI that spawn from CPs 0 and 5 in the game run to the corner of the map and
then to the bridge (watch them to see what I mean). Also, AI run into the inner walls of the dome near CP 3. They also run into the walls inside of the building that houses CP 4. There are other planning problems scattered around the map.
- Some visual problems exist, too. Mainly, the Yavin sky. Good God. Why. Why why why why why why why?!! Also, those mini-waterfalls around CP 0 land on the cement (I know, picky), and the map is filled with those red flowers. The red flowers aren't bad, except for the fact that many of them are floating. In the tunnel near CP 3, halfway through the tunnel the two segments are improperly lined up. Also near CP 3, the health/ammo droids are floating.

There are also these random explosion effects, probably from a .fx file that your map is using, that cause the screen to shake in a certain area of the map. Lastly but not leastly, (

) the terrain texture could use some more variation.
Overall, it isn't a bad map and the gameplay was pretty good. Fix the mentioned problems and it would benefit greatly.

Re: NightStalkers Map pack
Posted: Tue Jun 14, 2011 8:08 pm
by 1FGR1NightGhost
@Sky, ok EXTRA THANKS TO KILLST4R FOR THE PALMS!!!!!!
-My freind made those units,
And the default Yavin sky is there not cus i cant change it, but because it fits the scenario (Autumn Sunset). Also, those arent red flowers, they're just red leaves (mainly for the billboard/lowrez effect)
Are you sure its some .fx file, or is it just ordinance (AI like to use rifle mortars a little to much, and those can cause you to shake a bit)
Re: NightStalkers Map pack
Posted: Wed Jun 15, 2011 9:28 am
by Anakin
looks like a lot of fun
but i cannot play BFII at the moment
Re: NightStalkers Map pack
Posted: Wed Jun 15, 2011 10:44 am
by THEWULFMAN
From the forest map screenshot I saw, these maps have some potential. I will download and review each map when I have the time.
Re: NightStalkers Map pack
Posted: Wed Jun 15, 2011 10:59 am
by Fiodis
1FGR1NightGhost wrote:And the default Yavin sky is there not cus i cant change it, but because it fits the scenario (Autumn Sunset).
In that case you might want to cover up its horrendous black...space around the horizon, and change the pale blue distance shading.
Re: NightStalkers Map pack
Posted: Wed Jun 15, 2011 11:36 am
by 1FGR1NightGhost
Ok, the black ring and gray/blue light are maybe worth changing.
But i think the biggest buggs are:
-Yasivs lack of AI (unless u have FC)
-Faulty texture blend on Bornesia
-Some units missing(sides with either 3/4 or 5/6 units)
-Localization errors
-Kace Nevaro's Fighter support blows up most the time when you launch it
------These are the MAIN issues i intend to fix when i release the V.2-----------------------
Re: NightStalkers Map pack
Posted: Wed Jun 15, 2011 2:16 pm
by FighterRex
Okay, I didn't say the Yavin sky doesn't fit. But 80% of people are going to say (and I quote), "UGH!!!!". It does fit the scenario, but it's overused. Just saying.
To be honest, whether they are flowers or leaves isn't the point. A lot of them are floating, which doesn't look good.
It may be the mortars too, except one exploded right on me and I didn't take damage.
Those issues would be good to fix. But - in my opinion - the biggest issue that I saw was the planning. Add some barriers, rearrange some hubs. When 8 or 9 AI are running into a wall, not only does it look bad, but it means that your team has 8 or 9 less teammates helping you.
Re: NightStalkers Map pack
Posted: Wed Jun 15, 2011 7:54 pm
by CressAlbane
I haven't downloaded these maps yet, however, they look great!
Here's one thing I noticed:
The screenshot of the mountain map looks a little too simialr to Yavin 4, skywise. It looks like the fog settings are the same, and when coupled with the default sky, this creates an unappetizing effect. (IMO) Also, you say that the setting is a "mountain world," but the only mountains I can see are the ones in the middle. Some mountains on the edges of the map could serve to both hide the (somewhat) ugly Yavin sky and amplifiy the "mountain world" setting.
Hope this helps!
Re: NightStalkers Map pack
Posted: Tue Jun 28, 2011 1:13 pm
by Bonecrusher16O
Nice maps!
There are a few bugs here and there but its still pretty cool!
I don't see what the problem is with the one map that has default sky. It matches the scenery perfectly, and its not like EVERY map has default sky. Really people?