Change .sky file and CP is unspawnable

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
FighterRex

Change .sky file and CP is unspawnable

Post by FighterRex »

Hello GameToasters, I need your help. I have two questions...

1) In my map, at a ways away from the buildings, they will fade out and become a white silhouette, as if there was fog. I found in several places that there's something I can change in my .sky file that'll fix the problem, but I'm not sure what. Here's my .sky file:
Hidden/Spoiler:
SkyInfo()
{
Enable(1);

PS2()
{
NearSceneRange(0.100000, 70.000000, 100.000000);
NearSplitScreenRange(0.100000, 50.000000, 60.000000);
FarSceneRange(3000.000000);
}
PC()
{
NearSceneRange(100.0, 150.0, 150.0, 200.0);
FarSceneRange(200.000000, 1000.0);
}
XBOX()
{
NearSceneRange(0.200000, 90.000000, 130.000000);
NearSplitScreenRange(0.200000, 70.000000, 100.000000);
FarSceneRange(3000.000000);
}
}

DomeInfo()
{
Texture("SKY_Tatooine2.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
TerrainColorDarkening();

Softness(1);
SoftnessParam(60);

XBOX()
{
TerrainBumpTexture("tat2_bump", 1.0);
}
PC()
{
TerrainBumpTexture("tat2_bump", 1.0);
}

DomeModel()
{
Geometry("tat2_sky_dome");
}

LowResTerrain()
{
Texture("tat2");
PatchResolution(4);
MaxDistance(3000);
}

}

SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}

SkyObject()
{
Geometry("cis_fly_fedlander_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}

SkyObject()
{
Geometry("all_fly_moncalamari_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}

SkyObject()
{
Geometry("imp_fly_destroyer_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}
2) I added a fifth CP on my map, and it works except for one thing: you can't spawn from it. It's capturable, it shows up on the map, but you can't select it on the spawn screen. Which, as can imagine, is a bit of a problem. :oops:

If anyone could help me, that'd be great. :cpu:

EDIT:

Silly me, I mistyped "spawn" as "spwan" in ZE. Now I'm embarrassed. However, I still need help with the sky. :(

EDIT 2:

Okay after futher searching, I was able to solve my problem. This thread can be closed
.
modmaster13
General
General
Posts: 777
Joined: Wed Aug 18, 2010 4:23 pm
Games I'm Playing :: COD SWBF
xbox live or psn: KrypticcElementt
Location: Twitter @_KrypticElement
Contact:

Re: Change .sky file and CP is unspawnable

Post by modmaster13 »

Ummm...Ok? Problem solved!
Post Reply