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Portable turrets slipping

Posted: Sat Dec 31, 2011 12:06 am
by Dakota
i've noticed that any type of portable turret (it doesn't always need a weapon) will slide off of other ones. in my red vs blue mods i have a brick dispenser weapon and i've noticed that other bricks and even auto turrets will just slide off of them. i'm just wondering if anyone here has figured out a way to make them not slide off of each other and also maintain their colision. i've tried setting throw strength to 0 and then the things wouldn't slide off but they would have no collision...

so does anyone have any idea of what to do or if there is a code to fix it? i even tried adding the stick to lines from the grenade.

Re: portable turrets slipping

Posted: Mon Jan 02, 2012 1:18 am
by DarthD.U.C.K.
try setting the classlabel to "armedbuilding", i think that will prevent it from slipping but may cause the bricks to fly in the air.

Re: portable turrets slipping

Posted: Sat Apr 07, 2012 1:21 pm
by Dakota
it does i tried it before.

Re: portable turrets slipping

Posted: Sat Apr 07, 2012 1:43 pm
by Fiodis
Dakota wrote:it does i tried it before.
It stops them slipping or it makes them float in the air? Or both?

Re: Portable turrets slipping

Posted: Sat Apr 07, 2012 4:06 pm
by Dakota
both, they just float and don't move once you place one.

Re: Portable turrets slipping

Posted: Sun Apr 08, 2012 7:38 pm
by Maveritchell
Try making them hover vehicles. You'll probably want to make sure you make your own primitive collisionmesh.

Re: Portable turrets slipping

Posted: Tue Apr 10, 2012 10:18 pm
by Dakota
i think i may have tried that before but i am not sure i had the collision meshes at the time. i'll try it again now that i do have them. i'll also need to adjust the LUA for the higher amount of hovers instead of turrets.

-_-

i thought i posted this already.

I tested it again and it is now actually crashing when i tried to set it up as a hover unit when i went to place one.