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Object shadows.
Posted: Wed Dec 29, 2010 3:44 am
by Galaxy15
I have a direction light in my map, but its not casting any object shadows. Player shadows and terrain shadows work fine but I really want some object shadows. How can I achieve this?
Re: Object shadows.
Posted: Wed Dec 29, 2010 6:20 am
by commander501stappo
here's a link to a tutorial on "how to add shadows"
Re: Object shadows.
Posted: Wed Dec 29, 2010 7:02 am
by Galaxy15
That's what I've done but I don't get object shadows.

Re: Object shadows.
Posted: Wed Dec 29, 2010 8:46 am
by Jendo7
Do you have these options selected:
You might also need to move the directional light in ze, so it's pointing at an angle towards the ground.
Re: Object shadows.
Posted: Wed Dec 29, 2010 9:10 am
by DarthD.U.C.K.
what kind of objects are you using? some objects dont have a shadowvolume included in the msh and therefore cause no shadows ingame, if thats the case, make a "objectname.msh.option" file for all ojects without shadow and write "-highresshadow" in it.
Re: Object shadows.
Posted: Wed Dec 29, 2010 9:19 pm
by Galaxy15
@ Jendo7 - They are the exact options I am using and the light is facing down towards my map. Its not totaly over head. It has an angle but still no shadow.
@ DarthDuck - I am using the felucian assets. I dont think they have a shadow volume, so I will try what you suggested.
Thanks for your help everyone.
EDIT: I tried but no good.

This is exactly what I had in my .option file, and the name of my file was fel1_bldg_whisker_clump01.msh.option.
Anymore help?
EDIT: I still need help.

Re: Object shadows.
Posted: Sat Jan 01, 2011 8:35 pm
by Marth8880
Do you have shadows enabled in the game's video settings?
Re: Object shadows.
Posted: Sat Jan 01, 2011 11:11 pm
by CressAlbane
He said that playershadows were working fine, so I assume that isn't the problem.
Re: Object shadows.
Posted: Sat Jan 01, 2011 11:24 pm
by Galaxy15
All shadows bar the object ones work fine. I added the line into an msh.option file and I've still got nothing.

Re: Object shadows.
Posted: Thu Jan 06, 2011 11:38 pm
by asleeponduty
Try this:
Load your map in ZE, and click build accurate object collision. then go to Image, check Burn object Shadows, make sure your ligh casts shadows, and click Burn Terrain.
It works for me, should work for you