Particle editor help...
Posted: Wed Jun 01, 2005 10:42 am
I am using a modification of the smoke from the wrecked ship on Geonosis for a Volcanic smoke effect for Mustofar... the problem is, like the smoke on Geonosis, the smoke stops after about a minute, and I can't seem to find the master lifetime control. I can see a lot of lifetime parameters, but they all appear to be for lesser parts of the effect.
Anyone know which one it is?
ParticleEmitter("Smoke")
{
MaxParticles(10000.0000,10000.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.2000, 0.4000);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(40.0);
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.4000,0.4000);
PositionY(3.0000,4.0000);
PositionZ(-0.4000,0.4000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 5.0000, 7.7500);
Red(0, 175.0000, 175.0000);
Green(0, 117.0000, 117.0000);
Blue(0, 78.0000, 78.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -30.0000, 30.0000);
RotationVelocity(0, -10.0000, 10.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(10.0000);
Position()
{
LifeTime(3.0000)
Accelerate(2.0000, -0.1000, 0.0000);
}
Size(0)
{
LifeTime(10.0000)
Scale(3.0000);
}
Color(0)
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,170.0000);
Next()
{
LifeTime(9.0000)
Reach(175.0000,117.0000,78.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("underlitesmoke2");
}
ParticleEmitter("Smoke")
{
MaxParticles(10000.0000,10000.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.2000, 0.4000);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.0000,1.0000);
PositionY(3.0000,4.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(-3.0000,3.0000);
PositionY(-1.0000,1.0000);
PositionZ(-3.0000,3.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.0000, 4.7500);
Red(0, 175.0000, 175.0000);
Green(0, 117.0000, 117.0000);
Blue(0, 78.0000, 78.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -30.0000, 30.0000);
RotationVelocity(0, -10.0000, 10.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(10.0000);
Position()
{
LifeTime(3.0000)
Accelerate(2.0000, -0.1000, 0.0000);
}
Size(0)
{
LifeTime(10.0000)
Scale(4.0000);
}
Color(0)
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,170.0000);
Next()
{
LifeTime(9.0000)
Reach(175.0000,117.0000,78.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("underlitesmoke2");
}
}
}
Anyone know which one it is?
ParticleEmitter("Smoke")
{
MaxParticles(10000.0000,10000.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.2000, 0.4000);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(40.0);
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.4000,0.4000);
PositionY(3.0000,4.0000);
PositionZ(-0.4000,0.4000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 5.0000, 7.7500);
Red(0, 175.0000, 175.0000);
Green(0, 117.0000, 117.0000);
Blue(0, 78.0000, 78.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -30.0000, 30.0000);
RotationVelocity(0, -10.0000, 10.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(10.0000);
Position()
{
LifeTime(3.0000)
Accelerate(2.0000, -0.1000, 0.0000);
}
Size(0)
{
LifeTime(10.0000)
Scale(3.0000);
}
Color(0)
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,170.0000);
Next()
{
LifeTime(9.0000)
Reach(175.0000,117.0000,78.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("underlitesmoke2");
}
ParticleEmitter("Smoke")
{
MaxParticles(10000.0000,10000.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.2000, 0.4000);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.0000,1.0000);
PositionY(3.0000,4.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(-3.0000,3.0000);
PositionY(-1.0000,1.0000);
PositionZ(-3.0000,3.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.0000, 4.7500);
Red(0, 175.0000, 175.0000);
Green(0, 117.0000, 117.0000);
Blue(0, 78.0000, 78.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -30.0000, 30.0000);
RotationVelocity(0, -10.0000, 10.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(10.0000);
Position()
{
LifeTime(3.0000)
Accelerate(2.0000, -0.1000, 0.0000);
}
Size(0)
{
LifeTime(10.0000)
Scale(4.0000);
}
Color(0)
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,170.0000);
Next()
{
LifeTime(9.0000)
Reach(175.0000,117.0000,78.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("underlitesmoke2");
}
}
}