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Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Mar 12, 2010 11:08 pm
by Blade117
Nice update.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Mar 15, 2010 9:59 pm
by wishihadaname
I appologise to all of you who follow my weekly updates but progress is going to have to be canceled for the next week. I have too much work right now to do any modding but I promice I'll have something for you guys by next monday. I didn't even get a chance to touch my mod over this weekend because of schoolwork, i'll get back to the modding once I have time.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Mar 15, 2010 10:16 pm
by Blade117
*sadface*
C'est la vie.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sat Mar 20, 2010 4:48 am
by lucasfart
Looking great! Found some geo canyon walls you might be able to use:
http://www.secretsociety.com/forum/down ... ects/misc/

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sat Mar 20, 2010 4:03 pm
by wishihadaname
thanks lucas but I'm going to run into object limit if I use them.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sat Mar 20, 2010 9:22 pm
by Blade117
That is a lot of objects, again I fear for my ability to run this map.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sun Mar 21, 2010 12:24 am
by wishihadaname
No, thats alot of cliffs that I would have to coat in objects which would at least double my object count, and its only for the sake of shadows so I don't think its worth doing.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sun Mar 21, 2010 7:42 am
by Hawk
Cool new pics. I can't wait for the releshed! :)

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Mar 22, 2010 7:10 pm
by wishihadaname
Update!

I've gotten quiet a bit of work done since last week. I've added another legion to the gameplay, the all too familiar elite 501st. The 501st are unlockable units that require ALOT of points to play as but that are segnificatly tougher then the standard 187th troopers. The 501st consists of an elite clone trooper with more health, and firepower, then the 187th version. A rocketeer that is capable of killing enamy tanks and doesn't need the aid of the ATTE turrets to do so. And a leutenant whose taken over the buffing role previusly given to the medic and carries a rapid fire chaingun that has much the same effect as the droidekas machine guns, if it doesn't take cover it dies. On top of that i've given the artilerry guns a new type of shot, fixed ALOT of glitches and minor flaws and started working on the Geonosian factory.
Without further adue, here is todays screenshots gallery
Hidden/Spoiler:
Image a pair of 501st trooper take on a droideka (and win)
Hidden/Spoiler:
Image chargin the bridge to the CIS main airfield
Hidden/Spoiler:
Image There goes the last of the airfields defenders
Hidden/Spoiler:
Image This is MY airfield now!
Hidden/Spoiler:
ImageImage a couple random glory shots from the airial battle
Hidden/Spoiler:
Image the 501st leutenant and his trusty chaingun
Hidden/Spoiler:
Image The geonosian factory, or as close as I could get using shipped assets (still waiting on the bridge for that one)
Hidden/Spoiler:
Image Does this look good or do you guys prefer a differant type of shot?

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Mar 22, 2010 9:27 pm
by Captain Fordo
wishihadaname wrote:Update!

I've gotten quiet a bit of work done since last week. I've added another legion to the gameplay, the all too familiar elite 501st. The 501st are unlockable units that require ALOT of points to play as but that are segnificatly tougher then the standard 187th troopers. The 501st consists of an elite clone trooper with more health, and firepower, then the 187th version. A rocketeer that is capable of killing enamy tanks and doesn't need the aid of the ATTE turrets to do so. And a leutenant whose taken over the buffing role previusly given to the medic and carries a rapid fire chaingun that has much the same effect as the droidekas machine guns, if it doesn't take cover it dies. On top of that i've given the artilerry guns a new type of shot, fixed ALOT of glitches and minor flaws and started working on the Geonosian factory.
Without further adue, here is todays screenshots gallery
Hidden/Spoiler:
Image a pair of 501st trooper take on a droideka (and win)
Hidden/Spoiler:
Image chargin the bridge to the CIS main airfield
Hidden/Spoiler:
Image There goes the last of the airfields defenders
Hidden/Spoiler:
Image This is MY airfield now!
Hidden/Spoiler:
ImageImage a couple random glory shots from the airial battle
Hidden/Spoiler:
Image the 501st leutenant and his trusty chaingun
Hidden/Spoiler:
Image The geonosian factory, or as close as I could get using shipped assets (still waiting on the bridge for that one)
Hidden/Spoiler:
Image Does this look good or do you guys prefer a differant type of shot?
Nice update I escpacially love the Airfield

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Mar 22, 2010 9:56 pm
by genaral_mitch
wishIHadAName wrote:Does this look good or do you guys prefer a differant type of shot?
Have you even played FM's Christophsis? You should use X-wing missiles or something like that.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 23, 2010 10:19 am
by Hawk
wishihadaname wrote:
Hidden/Spoiler:
Image Does this look good or do you guys prefer a differant type of shot?
That looks very good!

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 23, 2010 11:06 am
by Blade117
impressive update. I like the canon's current shot. The factory looks like it's coming along well.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 23, 2010 1:31 pm
by Lagomorphia
Looks good.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 23, 2010 1:43 pm
by Darth_Spiderpig
Nice update, but for the artillery cannon I recommend using a rocket with (sortof) blue trial effect. :wink:

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 23, 2010 2:41 pm
by Delta-1035
Nice update. :thumbs:

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 23, 2010 5:12 pm
by wishihadaname
I'm hesitant about using rockets because i'm already killing my fx memory pool just by the number of units on the field... I can't really cut back any futher on counts. ATM is 120 reps vs. 100 droids, any less and the map won't look like a battle anymore. So i'm using as many non fx related things as possible, for example there is no glow on grenades and mines because really, who's ever seen a glowing grenade and whats the point of having your mines be so visible?

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 23, 2010 6:53 pm
by Blade117
You make valid points, and the less taxing this map is, IMO, the better. (Seeing as it may run on my comp either at all or at a playable rate.)

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Wed Mar 24, 2010 5:43 pm
by CressAlbane
That bug in pic 3 is TOAST!
Can't wait!

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Mar 26, 2010 7:10 pm
by wishihadaname
Update:
I've reskinned the tunnels, added a new model for the republic cruisers and did the impossible. To clarify, the "Things that are impossible in SWBFII thread" or something to that nature, said that it was impossible for fighters to strafe like they did in BF1, I thought otherwise. It seems that fighters shoot off a volley of fire almost randomly when they have terrain in front of them, so I set up the SP lines in dive bombing arcs that made the AI shoot at the ground in front of them which just happened to be some place were the infanty would be running. I also added an explosion about 5 units wide to the lasers making it much easier to strafe small targets. What I got was very nice, AI manned fighters strafe the battlefield with a volley of about 10-15shots killing anyone within 5 units of a shot and knocking down everyone within 10 units. It looked very realistic. So without further adue, here is todays gallery!
Hidden/Spoiler:
ImageImageImage ALL CREDIT FOR THE MODEL GOES TO FORCEMASTER, I GOT IS ON A SPECIAL REQUEST IT IS NOT GENERALLY AVALBLE YET
Hidden/Spoiler:
Image you have no idea how hard it was to get a picture to show how my new strafing system worked, this is the best I could get to show you so you'll have to trust me on the other stuff til beta comes out
Hidden/Spoiler:
ImageImageImage Glory shots of the newly reskinned tunnels, hanger is also same texture
*note* i'll do another update at the end of spring break*