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Posted: Sun May 21, 2006 2:54 pm
by JOSE
Where do i download this map.
Posted: Sun May 21, 2006 3:00 pm
by darthpingu
It's for PC only. And he haven't released it yet;)
Posted: Sun May 21, 2006 3:45 pm
by JOSE
Ok thanks.
Posted: Mon May 22, 2006 10:39 am
by Gogie
Droideka88 wrote:Here's some ideas I just came up with. (Some of them relate to Super Mario World)
Goomba = Jawa
Shy Guy = Clone Trooper
Fly Guy (Shy Guy variation) = Jet Trooper
Snifit = Heavy Trooper
Bob-omb = Imperial Recon Droid
Dry Bones - Magnaguard or Droideka (it should regenerate its health)
Wiggler = Armored Tank Droid
Piranha Plant = Sarlacc
Blooper = Gungan
Thwimp = Ewok rocks
Mechakoopa = Super Battle Droid
Lakitu = Geonosian
Bowser Statue = Turret
If you don't know these enemies well....
http://lemmykoopa.com/lk19/lk3-19.htm
I
will use some of these, you did quite alot of suggestions and I am adopting some of dann boeings, but for sure i will use some.
So far the ones I
will use are:
bob-omb = imperial recon droid (ill make 2 classes of recon droid)
Piranha plant = Sarlacc (good idea!)
Bowser Statue = Turret (this will do great in bowsers castle thnx for the suggestion!)
Posted: Wed May 24, 2006 6:10 pm
by Gogie
Anyways, I may not be able to complete any of the other models satetd in time, if anyone has skill with modelling in XSI i am requesting any help.
Posted: Thu May 25, 2006 1:13 pm
by Guest
I could help but im a bit new to modding
Posted: Thu May 25, 2006 5:28 pm
by MartinK
did anyone sugested metal mario for hero or unit?? if no one did then i propose it
Posted: Thu May 25, 2006 6:57 pm
by Linus
Hmm... This map reminds me of my younger
gameyears... I
only played
Super Mario then...

Posted: Fri May 26, 2006 3:03 am
by richard
Any new screens? And will you add toad too? And maybe mini-bowser, peach, luigi, metal mario? Just suggestion so dont freak out on me when thats nmot possible.
Posted: Fri May 26, 2006 10:21 pm
by Gogie
I'll post some screenies as soon as I get home, I fixed a bunch of problems that were inside of the mesh's bone design. (FLYING MUFFINS!)
Posted: Sat May 27, 2006 1:24 am
by Droideka88
~GCU~Gogie wrote:I'll post some screenies as soon as I get home, I fixed a bunch of problems that were inside of the mesh's bone design. (FLYING MUFFINS!)
Which are what?
I don't recall seeing muffins in SMW.
Posted: Sat May 27, 2006 1:54 am
by yoyam
Droideka88 wrote:~GCU~Gogie wrote:I'll post some screenies as soon as I get home, I fixed a bunch of problems that were inside of the mesh's bone design. (FLYING MUFFINS!)
Which are what?
I don't recall seeing muffins in SMW.
haha this is true
flying green mushrooms maybe??
Posted: Sun May 28, 2006 11:12 am
by Gogie
Bowsers Castle

Outside View!!!
click the thumbnail for full sized image!
post more idea's and/or compliments!
and btw there may not be flying muffins in super mario world but I like muffins and muffins are way better than mango's! For a space match they should have flying muffins that shoot out raisens!
Posted: Sun May 28, 2006 11:20 am
by (GT)superfobio
GO super mario
Posted: Sun May 28, 2006 12:06 pm
by Murdocr
looks good. are the stairs in that castle climbable at the moment cos they look kinda steep?
Posted: Sun May 28, 2006 12:36 pm
by Gogie
Murdocr wrote:looks good. are the stairs in that castle climbable at the moment cos they look kinda steep?
Yes they are climbable, I just had to make them that way so it would look more 8 bit!
Posted: Sun May 28, 2006 12:55 pm
by yankeefan05
Looks like its coming along well.
Posted: Sun May 28, 2006 1:00 pm
by The_Emperor
~GCU~Gogie wrote:
Yes they are climbable, I just had to make them that way so it would look more 8 bit!
The 8 bit style gives it the real authentic Super Mario flavour

its looking good, keep up the good work
Posted: Sun May 28, 2006 1:00 pm
by Droideka88
The_Emperor wrote:~GCU~Gogie wrote:
Yes they are climbable, I just had to make them that way so it would look more 8 bit!
The 8 bit style gives it the real authentic Super Mario flavour

its looking good, keep up the good work
But for Super Mario World, wouldn't be 16 bit style?

Posted: Sun May 28, 2006 1:59 pm
by Gogie
right it should be 16bit because you know, the Nintendo Entertainment System (A.K.A. NES) was capable of holding 16 bit graphics *sarcasm* no you are right, super mario world was in 16 bit, it is actually a map based on the NES hit SUper Mario Bro's