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Is it possible to animate...

Posted: Mon Sep 21, 2009 10:36 pm
by baneore
Is it possible to animate a speeder, (that still can be entered) to run a track on its own?(with a player in it but the player dosent drive it?) How?

Re: Is it possible to animate...

Posted: Mon Sep 21, 2009 10:45 pm
by Labj

Re: Is it possible to animate...

Posted: Mon Sep 21, 2009 11:24 pm
by RogueKnight
How does that help?

I'm not the expert in this area, but i don't think its possible.

EDIT: On second though, theITfactor's map has a turret that when you enter it and destroy a wall, it moves automaticly.

Re: Is it possible to animate...

Posted: Mon Sep 21, 2009 11:29 pm
by Labj
DarthRogueKnight wrote:
How does that help?

I'm not the expert in this area, but i don't think its possible.

EDIT: On second though, theITfactor's map has a turret that when you enter it and destroy a wall, it moves automaticly.
Well, i remember reading there that you can get something to be allied to you, or something

Re: Is it possible to animate...

Posted: Tue Sep 22, 2009 8:44 am
by Fiodis
OnCharacterEnterVehicle, PlayAnimation. Possible with turrets, as I believe itFactor did. I planned to do something like that myself for Terra's second map, though not the first.

For you, OP, I'd recommend trying to set up the speeder so it can't move forward at all (or turn, even) and use plain ZE anims.

Re: Is it possible to animate...

Posted: Tue Sep 22, 2009 9:01 am
by FragMe!
As Fiodis says use ZE animations but would setup the vehicle as a turret as opposed to a real vehicle. You will be able to ZE animate the turret a lot easier and wouldn't have to worry about disabling movements for a vehicle. You can still make it so the passenger is sitting correctly by adding in a PilotAnimation line to the odf.

Re: Is it possible to animate...

Posted: Tue Sep 22, 2009 9:03 am
by Fiodis
I considered telling him to set it up as a turret....you sure there wouldn't be any animation issues?

Re: Is it possible to animate...

Posted: Tue Sep 22, 2009 9:08 am
by FragMe!
Not sure if you saw the demo vid Mav had for the tram on his building for DMI but that is a turret at basically followed the the "rail" up the side of his building stops at the top and then comes back down. I was pretty cool actually. So pretty sure it should do what baneore is trying to accomplish.

Re: Is it possible to animate...

Posted: Wed Sep 23, 2009 1:16 am
by [TFA]Padawan_Fighter
In Operation FM, the game starts by you entering a LA-AT and it flies you automatically to a landing pad. So yeah, it's possible.

Re: Is it possible to animate...

Posted: Wed Sep 23, 2009 3:02 pm
by Fiodis
What's Operation FM?

Re: Is it possible to animate...

Posted: Wed Sep 23, 2009 3:41 pm
by Xavious
An RPG map created by archer01.

Link

Re: Is it possible to animate...

Posted: Mon Sep 28, 2009 10:34 pm
by baneore
So if i had a turret (Whether it looks like speeder or not idc) i could just use ZE anims to make it move on enterance?

Re: Is it possible to animate...

Posted: Tue Sep 29, 2009 3:36 pm
by Fiodis
The answer is yes. I had thought we'd already established that.