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Hill Firefight Beta

Posted: Thu Mar 22, 2007 1:50 pm
by Hunted_One
UPDATE 03/22/07:

Next version uploaded.

UPDATE 03/23/07

New pictures, another refined copy uploaded.

------------------------

Well, this was unannounced, and I might make a WIP thread, but here it is. This is a map set in a forest-type setting. Be warned, some stuff is kind of glitchy.

Readme:

Author:Penguin_Unit, AKA Hunted_Jedi
Filesize:46.5 MegaBytes
Version:Beta
Email:This isn't important. Need something? PM me.
Map Name:Hill Firefight

Description:

This was an idea that smacked me in the head recently. I managed to get passed a really serious error that almost shut down my expansion of this map. But that's all past.

The map is set in a forest on some planet somewhere, at the base of a hill. The CIS were found out and attacked by the Republic. Now it is up to the 7th Sky Corpse to destroy the CIS based there.

Credits:

Thanks to Tyler. from http://www.Makermod.com/forum/ for helping beta test this, Hawk, who also gave me some suggestions, Dragon_93 for the skins, and GT for help with so many things on other maps I'm in the process of making. Everything but the skins was done by me.

Comments:I really enjoy making this. It feels nice to be able to make something that may possibly take off quite well if I get good enough. I also hope all of you people can enjoy it just as much as I do.

Bugs:

1. The water is invisible, except at a distance.

2. There is rain, but the sky is default. I'm having minor trouble fixing it.

3. Some stuff is floating.

4. There are places where water should be, but is not.

5. I have yet to up the reinforcment count.

Ok, to make this short...

This map is not made or supported by LucasArts or anyone affiliated with them. I've made it all by myself, except for the skins Dragon_93 created, and I am not responsible for any damage it causes when adding it to your harddrive. If your computer explodes, I am not held accountable. Same goes for if you break your leg, explode, crash your car ect...

I hope you all like it.

-Penguin_Unit
Download to the newest version:

http://files.filefront.com//;7003790;/

Screenshots:


Image

Image

Image

Image

Please give me feedback on what needs change. I am aware the sky is not fitting for a rainy setting. As stated in the readme, I am working on that.

Hope you guys enjoy it. All feedback is welcome, as well as all criticism, but be nice and within the rules.

-Penguin_Unit

RE: Hill Firefight Beta

Posted: Thu Mar 22, 2007 2:26 pm
by FOOLIS
i like the skins but the map is very empty

RE: Hill Firefight Beta

Posted: Thu Mar 22, 2007 2:41 pm
by Hunted_One
Indeed, I'll put some more trees in. Oh, how I hate reworking the AI pathing...

RE: Hill Firefight Beta

Posted: Thu Mar 22, 2007 3:35 pm
by Xavious
Just looking at the screenshots, I have to say change the ground texture. Also add some foliage and rocks and more trees.

RE: Hill Firefight Beta

Posted: Thu Mar 22, 2007 3:36 pm
by Darth_Z13
I recommend changing the ground texture. It doesn't fit. And you might wanna use the blend tool on that hill in the last pic. It's too boxy.

RE: Hill Firefight Beta

Posted: Thu Mar 22, 2007 6:51 pm
by trainmaster611
Hey! You got the ImpactEffect line to work! :o I've tried editing that a million times without any success :(

Posted: Thu Mar 22, 2007 7:07 pm
by timusafa
hm... it looks pretty good, but i have to say it does look a little bit empty. Maybe try adding some of the baricades from kashyyyk around the CP's, just to give the map some dynamics in that respect. You could also try taking the hoth model for trenches (or make your own) and put them in the map. That would be pretty cool to be shot at, then jump in a trench and find the trench half full of water :wink:

Posted: Thu Mar 22, 2007 7:11 pm
by Hunted_One
Hehe, thanks for the feedback, guys. I indeed adding tons of trees compared to the existing ones. But I have to ask, what texture do you suggest for the ground, if not the basic one I'm using?

Posted: Thu Mar 22, 2007 7:15 pm
by jango232
top screen shot reminds me of call of duty 2 level were you are americans and chrage on the hill nice

Posted: Thu Mar 22, 2007 7:34 pm
by Hunted_One
Hehe, I didn't play that game though...

Trainmaster, I don't get what you mean. I didn't do anything. I just added the Kamino FX file so water would work. Now to get it textured...

Posted: Thu Mar 22, 2007 7:56 pm
by Xavious
Hunted_One wrote:Hehe, thanks for the feedback, guys. I indeed adding tons of trees compared to the existing ones. But I have to ask, what texture do you suggest for the ground, if not the basic one I'm using?
Probably the ones from Endor, since it would fit with the tree props you are using. Kashyyyk textures might look good too, but they work better on a beach map.

Posted: Thu Mar 22, 2007 8:38 pm
by Epena
Yes, use the ones from Endor. But don't just use one texture! use them all, and blend them together. Please change the sky, too. The current one is just so boring that it immediately discourages downloading, even when the map is otherwise quite awesome. Add speederbikes!

Posted: Thu Mar 22, 2007 8:45 pm
by Hunted_One
Will do. I'll try to make it look less...repetitive.

Posted: Thu Mar 22, 2007 8:59 pm
by Hunted_One
Now, I'd like to edit my post, but nobody will notice if I do. So...

[doublepost]I can't seem to change the sky. I want it to be Kamino, too. I got rid of my old .sky file and put in the Kamino one, and stuck the appropriate files in there that it needs. But it is STILL default, which I indeed dislike, myself. What could be doing this? Also, I am really bad with adding vehicle spawns, so I usually just find the ODF and place it. Though speeder bikes sounds pretty good...I'll look into getting it working. Last time I tried the vehicle spawn I permanently glitched my map. *Gulp* [/doublepost]

HUGE EDIT:Next version uploaded. New link.

Posted: Thu Mar 22, 2007 10:47 pm
by Epena
You gotta change the sky tga, too! Silly gerbil. Sounds to me like you didn't clean before munging, too.

Oh, and make a backup of your source files before doing anything else. You never know when you might hit an unfixable error.

Posted: Thu Mar 22, 2007 10:53 pm
by Hunted_One
Yeah, gotta do that. I deleted the yavin sky and all pertaining to it. I just have the Kamino sky textures and the .msh files and stuff that go with it. Also, I did delete my old sky file and add the Kamino one. I renamed it, too. It's going to be a really dark map when I'm done with it, if I can work everything correctly.

Must...back...up...files!!!

Posted: Fri Mar 23, 2007 12:14 am
by Syth
Read thourgh the ZeroEditor.doc and find the PDF section. If you want to add foilage or trees this is vital, cause it could use some foliage.

And that is weird about the water, do you have all the tga files for it in you effects folder? and you should have reqs for the tga's in your xxx.fx file too-

Posted: Fri Mar 23, 2007 11:37 am
by Hunted_One
What? I've never had any of that trouble before...I think the invisi-water is due to the .fx file. I think I will import the lines for water in the Kashyyyk FX folder and then delete the old ones. That should keep it from disappearing at close range.

I hope you guys like dark maps, cause it's going to be REALLY dark. It makes more sense than light as day during a big storm.