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WIP Halo Pistol

Posted: Mon Dec 20, 2010 1:33 am
by ShadowClone
Beginnings of a halo pistol
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EDIT-

Its finished!!!!!!! forums/viewtopic.php?f=64&t=25138

Re: SketchUp Models

Posted: Mon Dec 20, 2010 2:25 am
by commander501stappo
lookig good :wink:

Re: SketchUp Models

Posted: Mon Dec 20, 2010 5:14 am
by ShadowClone
next parts

top back
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Top front
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Re: SketchUp Models

Posted: Mon Dec 20, 2010 5:28 am
by commander501stappo
good work on those :)

Re: SketchUp Models

Posted: Mon Dec 20, 2010 3:05 pm
by ShadowClone
added clip release to handle
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EDIT

FINISHED!!!!!!
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not textured yet but i going to use bodypaint for that

Re: SketchUp Models

Posted: Mon Dec 20, 2010 5:29 pm
by acryptozoo
ShadowClone wrote:FINISHED!!!!!!
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not textured yet but i going to use bodypaint for that
:eek: thats awesome
probably too highpoly for swbf2 though :cry:

Re: SketchUp Models

Posted: Mon Dec 20, 2010 6:00 pm
by ShadowClone
thx. how do i flip faces in sketchup? and how do i make it so that xsi shows the poly count on the screen?

wireframe
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Re: SketchUp Models

Posted: Mon Dec 20, 2010 6:52 pm
by SAMofBIA
trust me acryptozoo, that will NOT be too high poly for swbf2.. he did a good job of keeping his poly's low for his work. Also to shadowclone, make sure that no blue colored areas are shown on the outside of the model in sketchup. if you dont make them white by fixing how they were made slightly, they will crash meshex, or if your using working foundation, they will not convert and there will be a hole there (personal experience)

Re: SketchUp Models

Posted: Mon Dec 20, 2010 6:59 pm
by ShadowClone
i try editing edges but the still don't go white

Re: SketchUp Models

Posted: Mon Dec 20, 2010 7:08 pm
by SAMofBIA
hmm well this may not make much sense, but if you erase a line, and redraw it but a part of the shape is still touching another blue part, it will be blue, so erase lines connected to that part and then remake both parts to make it white. it will take some tries, but otherwise they will not convert properly

Re: SketchUp Models

Posted: Mon Dec 20, 2010 8:15 pm
by ShadowClone
k that last post helped a lot. here i think i got all the blue faces off
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Re: SketchUp Models

Posted: Mon Dec 20, 2010 8:44 pm
by SAMofBIA
WOO, i actually made sense when trying to explain things! anyway i do not see any blue faces, it all appears to be good! very nice job man.

Re: WIP Halo Pistol

Posted: Tue Dec 21, 2010 2:27 am
by ShadowClone
Thx i just gotta work on texturing it

Re: WIP Halo Pistol

Posted: Tue Dec 21, 2010 2:47 am
by Delta-1035
Looks awesome. :thumbs:

Re: WIP Halo Pistol

Posted: Tue Dec 21, 2010 5:28 am
by commander501stappo
great work shadow :)

Re: WIP Halo Pistol

Posted: Tue Dec 21, 2010 6:55 am
by Lephenix
Awesome :eek:

Re: SketchUp Models

Posted: Tue Dec 21, 2010 10:43 am
by DarthD.U.C.K.
SAMofBIA wrote:trust me acryptozoo, that will NOT be too high poly for swbf2.. he did a good job of keeping his poly's low for his work.
are you serious? xD even though there are hardly any "wasted" polygons it has still far too much for rounding and details you will absolutely never see ingame.

Re: WIP Halo Pistol

Posted: Tue Dec 21, 2010 6:47 pm
by ShadowClone
i didn't want to just make a texture that made it look like it had curves and stuff so i made the curves

Re: WIP Halo Pistol

Posted: Tue Dec 21, 2010 7:16 pm
by acryptozoo
well its still a great model but some deatials wont show up :?

Re: WIP Halo Pistol

Posted: Wed Dec 22, 2010 2:33 pm
by ShadowClone
All finished and textured!!
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wires
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