AI Visual Range
Posted: Mon Dec 26, 2005 11:51 am
During my weapons testing (see here for details) I discovered that AI bots can't see soldiers more than 64 metres away. They can see and shoot at vehicles further than this (haven't found the exact range yet), so it seems to depend on the size of the target (but not on the target's AISizeType - changing that from SOLDIER to MEDIUM makes no difference). This is a bit of a problem as it means you can shoot at bots when they can't shoot back, even if their weapons are in range. It's one of the main things I was hoping to change from the shipped game in order to make single player games more challenging. Increasing the MaxRange and LockOnRange of the weapon doesn't fix it.
I've tried reducing the range of all the weapons to 64 metres or less, so that human players don't have an advantage over the bots. It's more or less acceptable for the basic rifles, but it's a ridiculously short range for the sniper rifle. Making the range of the sniper rifle more than 64 metres effectively makes it a cheat weapon in the hands of a human player, and useless in the hands of a bot. If the range of the sniper rifle and normal blaster rifle are the same, the sniper rifle is largely useless for everyone (although I can compensate to a certain extent using differences in accuracy and damage). Giving the other weapons a shorter range than the sniper rifle makes them seem ridiculously short as well.
I don't know if there is any way to increase the visual range of AI bots, or whether it would cause lag. Does anyone have any thoughts on this?
I've tried reducing the range of all the weapons to 64 metres or less, so that human players don't have an advantage over the bots. It's more or less acceptable for the basic rifles, but it's a ridiculously short range for the sniper rifle. Making the range of the sniper rifle more than 64 metres effectively makes it a cheat weapon in the hands of a human player, and useless in the hands of a bot. If the range of the sniper rifle and normal blaster rifle are the same, the sniper rifle is largely useless for everyone (although I can compensate to a certain extent using differences in accuracy and damage). Giving the other weapons a shorter range than the sniper rifle makes them seem ridiculously short as well.
I don't know if there is any way to increase the visual range of AI bots, or whether it would cause lag. Does anyone have any thoughts on this?