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Improving AI Gunnery
Posted: Tue Feb 23, 2010 11:31 pm
by wishihadaname
I've set up my space battle but it seems that both the droid and the clone guns are retarded. The ships can't hit the broad side of well... a ship.... The only time I see them hit each other is during broadside attacks and even then its not a barage but just a few shots so i'm kind of lost as to what to do... Is there a way to improve how accurate the auto turrets are?
Re: Improving AI Gunnery
Posted: Tue Feb 23, 2010 11:40 pm
by Fiodis
As always, ODF parameters are you friend. The line you're looking for is AIBubble or something like that. I forget the actual thing, butlook aroudn the stock documents, specifically the sniper odfs. The weapon odfs, that is.
Re: Improving AI Gunnery
Posted: Wed Feb 24, 2010 1:20 am
by myers73
AIUseBubbleCircle = "1" -- this is either 1 or 0
AIBubbleSizeMultiplier = "0.5" -- the smaller the number the more accurate so 0.1 they never miss and 2.0 and they almost never hit. (1.0 is normal)
Re: Improving AI Gunnery
Posted: Fri Feb 26, 2010 9:42 pm
by TGB
heres the rep autoturret odf from my realism mod (this autoturret is quite lethal compared wit stock ones):
The text in
red is for accuracy
The text in
blue is for how annoying you want to make it
AIBubbleScaleDistDivider = "100" ; this controls how much accuracy is lost over certain distances(something to do with min/optimal/max range?)