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Cloth to Prop

Posted: Mon Oct 10, 2016 4:57 pm
by thelegend
I read the tutorials and topics regarding this but somehow it's not possible for me to add cloth to props.
I added a new mesh, turned it into a cloth and added all its required odf's and lines but whenever I load the object in-game...my game crashes. I added a c_ collision to my cloth, because ZeTools doesn't allow me to export cloth without c_ collisions included. I double checked if every name was correct but it just doesn't work for me. Was there something special to keep in mind when adding cloth to static props/objects? Would it actually matter if there was a c_ collision in my prop's .msh file? I know that it's possible to add cloth to props. But using the same method for props doesn't seem to be all, right?

if it's because of the c_ collision, then can you please explain me how to remove this chunk off my .msh file? Thank you.

CO3_prop_imperial_banner.odf:
Hidden/Spoiler:
[code]
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "Imperial_Banner.msh"

[Properties]

GeometryName = "Imperial_Banner"

FoleyFXGroup = "metal_foley"

ClothOdf = "imperial_flags"
//AttachOdf = "imperial_flags"
//AttachToHardPoint = "DummyRootImperialFlags"
[/code]
imperial_flags.odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "cloth"

[Properties]
AttachedMesh = "Imperial_Banner"[/code]