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Re: Rhen Var: Temple 2.0
Posted: Fri Nov 16, 2007 12:14 am
by SBF_Dann_Boeing
i do remember releasing it but it was a while ago. The topic may have been lost when we switched forums, or i might just be remembering wrong. In any case, if you want to Acklay Bridge to your ginormously awesome list of mods here's the link:
http://files.filefront.com/Acklay+Bridg ... einfo.html
And ohohoho, have i got something good cooking up for Rhen Var's Hunt mode......heheheh....i can just picture the look on all of your faces when i show you what i am creating....heeheeheehehehehe...
Re: Rhen Var: Temple 2.0
Posted: Fri Nov 16, 2007 9:14 pm
by SBF_Dann_Boeing
Re: Rhen Var: Temple 2.0
Posted: Fri Nov 16, 2007 9:23 pm
by FragMe!
hmmm big
*runs away in sheer terror*
Re: Rhen Var: Temple 2.0
Posted: Sat Nov 17, 2007 8:51 am
by Taivyx
Lord Boeing wrote:i can just picture the look on all of your faces when i show you what i am creating....
*Applauds*
Re: Rhen Var: Temple 2.0
Posted: Sat Nov 17, 2007 11:03 am
by {501st}Commander_Appo
Is it playable?
Re: Rhen Var: Temple 2.0
Posted: Sat Nov 17, 2007 11:07 am
by EGG_GUTS
Thing...big...kill...clones...yes

Re: Rhen Var: Temple 2.0
Posted: Sat Nov 17, 2007 12:42 pm
by The_Emperor
:O Now THATS a golem!
Re: Rhen Var: Temple 2.0
Posted: Sat Nov 17, 2007 3:17 pm
by AlexSecura
That looks really like a Golem.
btw:will add the Acklay Map to the ginormously awesome list of mods.

Re: Rhen Var: Temple 2.0
Posted: Sat Nov 17, 2007 5:31 pm
by SBF_Dann_Boeing
{501st}Commander_Appo wrote:Is it playable?
oh yes. very.

Re: Rhen Var: Temple 2.0
Posted: Sat Nov 17, 2007 5:46 pm
by trainmaster611
A little bit too much fun with that skeleton and animation scaling maybe?

Re: Rhen Var: Temple 2.0
Posted: Sat Nov 17, 2007 9:22 pm
by lt prudii
thats pretty big...
looks awesome and i bet its fun, looks
really good so far
Re: Rhen Var: Temple 2.0
Posted: Sun Nov 18, 2007 12:47 am
by lieutenantcoda
you imagined right..........*faints*
Re: Rhen Var: Temple 2.0
Posted: Sun Nov 18, 2007 2:33 pm
by Caleb1117
Holy Bananas!
Wow, Somen00b I'm sure would love that for his magic weapons mod.
Re: Rhen Var: Temple 2.0
Posted: Tue Nov 27, 2007 3:44 pm
by MetalcoreRancor
Once again, Dann has forgotten to mention that I created the .combo for his giants...
But I can't wait for this map.
Re: Rhen Var: Temple 2.0
Posted: Tue Nov 27, 2007 5:18 pm
by SBF_Dann_Boeing
u didn't make the combos for my giants...you helped me fix they're skeleton
Re: Rhen Var: Temple 2.0
Posted: Sat Dec 01, 2007 2:03 pm
by TheRocket
WOW
thats some huge monster.........
when i saw that i started laughing so hard i fell out of my chair
and being at my library mooching off there high speed i got a few good looks

We bow to your power
Re: Rhen Var: Temple 2.0
Posted: Sat Dec 01, 2007 2:09 pm
by Adjuntant_Reflex
Re: Rhen Var: Temple 2.0
Posted: Sat Dec 01, 2007 5:14 pm
by SBF_Dann_Boeing
one issue with it tho is that its collision refuses to be scaled up as well, so everything goes through them. Does anybody have any clue if this is fixable?
Re: Rhen Var: Temple 2.0
Posted: Sat Dec 29, 2007 11:16 pm
by SBF_Dann_Boeing
Well, its gonna be back to work with this again. FragMe is looking into the collision issue with the giant wampa and golem.
Here's gogie's new Ebon Hawk model (to take the place of the falcon in CW, the falcon is still in gcw tho).
and here's the map for the new map layout (i'm using traditional style minimaps now that are easier to see)

Re: Rhen Var: Temple 2.0
Posted: Sat Dec 29, 2007 11:25 pm
by NullCommando
Oh this is awesome! Gogie sure knows his stuff when it comes to modeling! When this comes out its a definate downlaod from me Dann! I loved your maps!