First Mod: Error Munging Shipped Map (Geonosis)[Solved]

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4l4ny4ng
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First Mod: Error Munging Shipped Map (Geonosis)[Solved]

Post by 4l4ny4ng »

ERROR[PC_modelmunge msh\geo_bldg_geoturret.msh]:AddSegment(geo_bldg_geoturret:shadowvolume): shadow mesh edge 216 / 226 is invalid (edge next == twin == 217)
WARNING[PC_modelmunge msh\geo_bldg_hangar.msh]:geo_bldg_hangar has 3981 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
1 Errors 1 Warnings

i only made like two changes...hero from mace windu to cloaked anakin in the lua, and i added a vehicle spawn for laat on rep side just for kicks what does this error mean, and what about the warning? :cry:

:bowdown: :maulsaber: :eek:
computergeek
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Re: First Mod: Error Munging Shipped Map (Geonosis)

Post by computergeek »

I just ignore munge errors, run the map and see if it works
The hanger one is nothing and the turret shouldn't affect anything
4l4ny4ng
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Re: First Mod: Error Munging Shipped Map (Geonosis) *solved*

Post by 4l4ny4ng »

computergeek wrote:I just ignore munge errors, run the map and see if it works
The hanger one is nothing and the turret shouldn't affect anything
when i first ran it, it didnt load the map just sides, so i thought this was it...

but turns out i messed up the lua...solved
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