Need Help Changing Skeletons
Posted: Sat Oct 28, 2006 12:48 pm
I am modding Darth Sidious right now.
I opened the ODF file for Emperor and changed the Skeleton entry from "sidious" to "vader", and also changed the lightsaber entry from "imp_weap_sidioussaber" to "imp_weap_lightsaber2" (Made a copy for editing), but after I munge and go to play, the game crashes.
Here is the ODF file:
I also edited the imp_weap_lightsaber2 ODF, and changed it to this:
If anyone could find the problem, I would greatly appreciate it.
Another question, can you have more than 2 force powers?
I opened the ODF file for Emperor and changed the Skeleton entry from "sidious" to "vader", and also changed the lightsaber entry from "imp_weap_sidioussaber" to "imp_weap_lightsaber2" (Made a copy for editing), but after I munge and go to play, the game crashes.
Here is the ODF file:
Code: Select all
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "imp_inf_vader.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "imp_inf_darthsidious"
GeometryLowRes = "imp_inf_darthsidious_low1"
ClothODF = "imp_inf_darthsidious_robe"
SkeletonName = "vader"
SkeletonLowRes = "vaderlz"
SkeletonRootScale = "1.25"
UseDirectionalJumps = "0"
MaxSpeed = 6.5 // base forward speed
MaxStrafeSpeed = 6.5 // base right/left speed
MaxTurnSpeed = 3.0 // base turn speed
JumpHeight = 4.5 // base jump height in meters
JumpForwardSpeedFactor = 1.3 // boost forward part of velocity by this factor when jumping
JumpStrafeSpeedFactor = 1.0 // boost side/backward part of velocity by this factor when jumping
RollSpeedFactor = 1.7 // in forward arc, boost speed by this factor when rolling
Acceleration = 70.0 // accelerate to full run in about 7/70 = 0.1 seconds
JetAcceleration = 20.0 // for characters with jet jump, use this acceleration for in air control
SprintAccelerateTime = 0.35 // accelerate from run to sprint in this time
JetJump = "7.0" //The initial jump-push given when enabling the jet
JetPush = "7.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = ""
JetType = "hover"
// Vader used JetFuel to control how long he can hover, even though it's not visible in the HUD
JetFuelRechargeRate = "0.9" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.3" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "1.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 30.0
CollisionScale = "0.0 0.0 0.0"
WEAPONSECTION = 1
WeaponName1 = "imp_weap_lightsaber2"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_force_lightning"
WeaponAmmo2 = 0
WeaponChannel2 = 1
WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_choke"
WeaponAmmo3 = 0
WeaponChannel3 = 1
//SOUND
VOUnitType = 193
SoldierMusic = "imp_hero_Palpatine_lp"
//HurtSound = "imp_inf_com_chatter_wound"
//DeathSound = "imp_inf_com_chatter_death"
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = ""
AmbientSound = ""
FoleyFXClass = "imp_inf_soldier"
SndHeroSelectable = ""
SndHeroSpawned = "hero_palpatine_spawn"
SndHeroDefeated = "hero_palpatine_exhausted"
SndHeroKiller = "hero_palpatine_exhausted"
VOSound = "imp_off_response_hero_command SC_Follow"
VOSound = "imp_off_response_hero_command SC_StopFollow"
VOSound = "imp_off_response_hero_command SC_VehicleWaitUp"
VOSound = "imp_off_response_hero_command SC_GetIn"
VOSound = "imp_off_response_hero_command SC_GetOut"
VOSound = "hero_palpatine_AcquiredTarget AcquiredTarget"
VOSound = "hero_palpatine_KillingSpree4 KillingSpree4"Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
GeometryName = "imp_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee imp_hero_emperor"
NumDamageEdges = "2"
OffhandFirePointName = "hp_fire hp_weapons"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "darkredlightsaber"
LightSaberTrailColor = "225 0 0 128"
OffhandGeometryName = "imp_weap_lightsaber"
OffhandFirePointName = "hp_fire_lightsabre"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "darkredlightsaber"
LightSaberTrailColor = "255 0 0 128"Another question, can you have more than 2 force powers?