Page 1 of 1

Phase II Prototype unit

Posted: Fri Jan 14, 2011 2:40 pm
by giftheck
Those of you who have been into the BF2 forum as of late might have seen me working on the Phase II prototype units (as seen in the Clone Wars, season 3), so here they are.

It should work in both BF1 and BF2. Although there is a warning saying I haven't tested the unit fully I have tested it in BF1 and it seems to work OK.

If you use, give credit to me and those in the readme as well (as though you were using each separate thing as addon)

Screens:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Download:
http://www.swbfgamers.com/index.php?act ... w;down=495
MediaFire

Credits:

Code: Select all

Special thanks go to Darth D.U.C.K. for creating the addon kama, antenna and Phase I fin meshes, to kinetosimpetus for Season 3 pauldron, and to AQT who helped me with hex-editing problems. Thanks to Deviss for the holster addons, and for his advice on hex-editing addons.

A plain unit has been included so you can create your own troopers.

Re: Phase II Prototype unit

Posted: Fri Jan 14, 2011 2:43 pm
by Delta-1035
Good Job!! :thumbs:

Re: Phase II Prototype unit

Posted: Fri Jan 14, 2011 3:04 pm
by Jendo7
I concur, very nice work indeed :thumbs:

Re: Phase II Prototype unit

Posted: Fri Jan 14, 2011 3:16 pm
by THEWULFMAN
They look great :thumbs: , but sadly they do not use ANDEWEGET's TCW clone body :(
I may use them anyway. :P

Re: Phase II Prototype unit

Posted: Sat Jan 15, 2011 6:48 am
by naru1305
Delta-1035 wrote:Good Job!! :thumbs:
i second that :clone:

Re: Phase II Prototype unit

Posted: Sat Jan 15, 2011 7:35 am
by commander501stappo
They looks great :yes:

Re: Phase II Prototype unit

Posted: Sat Jan 15, 2011 11:41 am
by Darth-Erik
Yeah, those were really awesome :thumbs:

Re: Phase II Prototype unit

Posted: Sat Jan 15, 2011 2:25 pm
by GreenDent
I like ! :clone:

Re: Phase II Prototype unit

Posted: Sat Jan 15, 2011 3:25 pm
by THEWULFMAN
Tested in BF2, the left foot is messed up, bad. Its because you put to many modl cunks on without enveloping, the shadowvolume gets messed up, causing litches in the model, like this
Hidden/Spoiler:
Image
that happened when AQT tried to hex-edit a jetback onto ANDE's model.

Re: Phase II Prototype unit

Posted: Sat Jan 15, 2011 3:36 pm
by SAMofBIA
well you could always make him into a phantom trooper XD

Re: Phase II Prototype unit

Posted: Sat Jan 15, 2011 4:35 pm
by giftheck
THEWULFMAN wrote:Tested in BF2, the left foot is messed up, bad. Its because you put to many modl cunks on without enveloping, the shadowvolume gets messed up, causing litches in the model, like this
Hidden/Spoiler:
Image
that happened when AQT tried to hex-edit a jetback onto ANDE's model.
I can't do anything about this then. I don't know ho to re-envelope the model, and I don't have XSI. If somebody could re-export the model then that would be great.

Re: Phase II Prototype unit

Posted: Sat Jan 15, 2011 5:59 pm
by DarthD.U.C.K.
you are sure it is the shadowvolume? it rather looks like the lowerbodyenveloping got lost/crazy somehow.

Re: Phase II Prototype unit

Posted: Sat Jan 15, 2011 6:30 pm
by THEWULFMAN
DarthD.U.C.K. wrote:you are sure it is the shadowvolume? it rather looks like the lowerbodyenveloping got lost/crazy somehow.
I get shadow volume munge errors :(

Re: Phase II Prototype unit

Posted: Sat Jan 15, 2011 7:10 pm
by Darth_Spiderpig
You could try using the actual model's shadow to be shown to solve this, idk if it would do it.

Nice looking model tho ggctuk. :thumbs:

Re: Phase II Prototype unit

Posted: Wed Jan 19, 2011 11:53 pm
by Havoc 526
Impressive, if I do say so myself!

Re: Phase II Prototype unit

Posted: Thu Jan 20, 2011 5:43 am
by giftheck
Removing link temporarily until I can solve the problem. Sorry guys.

Re: Phase II Prototype unit

Posted: Thu Jan 20, 2011 11:08 am
by commander501stappo
ggctuk wrote:Removing link temporarily until I can solve the problem. Sorry guys.
NOOOOOoooooooo...well well, I'll just wait.

Re: Phase II Prototype unit

Posted: Thu Jan 20, 2011 11:19 am
by Anakin
THEWULFMAN wrote:Tested in BF2, the left foot is messed up, bad. Its because you put to many modl cunks on without enveloping, the shadowvolume gets messed up, causing litches in the model, like this
Hidden/Spoiler:
Image
that happened when AQT tried to hex-edit a jetback onto ANDE's model.
:lol: but this isn't one of these units??

Re: Phase II Prototype unit

Posted: Thu Jan 20, 2011 6:36 pm
by THEWULFMAN
Anakin wrote:
THEWULFMAN wrote:Tested in BF2, the left foot is messed up, bad. Its because you put to many modl cunks on without enveloping, the shadowvolume gets messed up, causing litches in the model, like this
Hidden/Spoiler:
Image
that happened when AQT tried to hex-edit a jetback onto ANDE's model.
:lol: but this isn't one of these units??
Well no dur, my point was sometimes hex-editing stuff on sometimes messes up the model. I am not upset because I think you were joking :wink: