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Storm/Shock trooper problem

Posted: Wed Nov 28, 2007 10:38 pm
by NovaBlast
Hey, I just finished re-skinning a storm trooper.... and realized that the shock trooper uses the same skin as the storm trooper. This presents a serious problem as I need every unit to be individual as they are each modeled after a different person.

Where do I get a Hex editor?
Do I need a hex editor?
How do I use the hex editor?
How do I get the shock troopers ODF to use the right skin (a skin I will create specifically for the shock trooper... which needs the hex editor to do.. riiiiiiiiiiight?)

Thats it... I hope that This is possible!

Re: Storm/Shock trooper problem

Posted: Thu Nov 29, 2007 12:32 am
by Maveritchell
http://www.chmaas.handshake.de/delphi/f ... /xvi32.htm

That's a hex-editor, XVI32. It's what I use; it's very simple. Just tell your .msh files to open with that.

And yes, you need a hex-editor.

What you want to do is open the .msh file, search for ".tga", and see where it says "imp_inf_trooper.tga".

If you're making say, for example, the stormtrooper use a different skin, then create the skin using "imp_inf_trooper.tga" as a base, then save it as (for example) "imp_inf_troope1.tga" (notice how I used the same amount of characters for the new name - this is important).

Then you open the .msh file (imp_inf_stormtrooper.msh) as mentioned earlier, find "imp_inf_trooper.tga," and change it to "imp_inf_troope1.tga". That'll make sure other files can still read the original imp_inf_trooper.tga, but your stormtrooper mesh will read the edited .tga you made.

There's no .odf editing required.

Re: Storm/Shock trooper problem

Posted: Thu Nov 29, 2007 5:02 pm
by NovaBlast
Wow thanx maveritchell, it worked!