Map crashing!

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EGG_GUTS
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Map crashing!

Post by EGG_GUTS »

My map is crashing! It worked but then I added some assets ( 2crashed
technounion ships, 5 tie fighters(props) 3 gunships(props) to kashyyyk
barriers(props) 5 moseisly buildings, 3 geonosis bunkers and it started to
crash. when I munge it says Sides NOTHING should it be like that?

any ways why is it crashing?
XXXNewbie666XXX

RE: Map crashing!

Post by XXXNewbie666XXX »

If you have the CD version of SWBF2 try to see the BF2_log and verify what it said...

Maybe you are doing something wrong...
EGG_GUTS
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Post by EGG_GUTS »

I have the dvd version.....I no it worked with just the 3 geonosis bunkers I guess I'll just delete every thing and do it again :(

EDIT: I've deleted every thing on my map! It still crashes! what's the problem!
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Post by EGG_GUTS »

Why does my map crash?!(question to self)

here is a error list there's more then that for corursant hoth kashyyk and geonosis but heres the yavin one if you guys could look at it for me that would be great :)

WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,146,133
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 132,133,135
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,142,143
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 273,274,276
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,264,274
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,266,265
WARNING[PC_modelmunge YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 275,276,261
0 Errors 7 Warnings

ERROR[PC_texturemunge YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
4 Errors 0 Warnings

WARNING[terrainmunge YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 1 Warnings
Elmo
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Post by Elmo »

cause you have 4 errors!
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Post by EGG_GUTS »

Oh I have a lot more then 4(I knew that) but I meant how do I fix em
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Post by Elmo »

well looking at your errors, its a prob with your textures
fat_walrus

Post by fat_walrus »

I believe the tgas could be the wrong size
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Post by EGG_GUTS »

but it really isn't my map it's worlds I copied and pasted in my level's world file
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Post by EGG_GUTS »

Fix it took me a while but it's fixed. YAY! :D
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