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Corellia: Hidden Valley

Posted: Sun Mar 15, 2009 8:46 pm
by bobfinkl
Here is the 2.0 of my Corellia: Hidden Valley which some of you may have seen the 1.0 before on swbffiles.

All the info you need except campaign tips (Please read them before playing campaign mode) is in the link.

http://starwarsbattlefront.filefront.co ... 8x#1744607

Some tips for campaign (the first 2 tips apply to all snipers in campaign and out of campaign):
Never move and shoot at the same time, always try to crouch scope then shoot to ensure you're shot hits.
Your sniper rifle can kill 2 enemies in one shot in campaign beware if another enemy is behind your objective it still causes defeat.
Use your stealth if an enemy comes near you after the wait objective you still can't kill it you have to escape from them.
And most important of all for the 2nd objective waiting here is a mega tip
Hidden/Spoiler:
In the wait objective if an AI comes towards you fire a miss shot near them and they will stand still for a while, keep your eye on them though they may keep coming at you.
Enjoy!

Re: Corellia: Hidden Valley

Posted: Sun Mar 15, 2009 8:50 pm
by Nova Hawk
As I said on filefront, the skins are a nice improvement to this map. Good work!

Re: Corellia: Hidden Valley

Posted: Sun Mar 15, 2009 9:20 pm
by Commander_Fett
Sweet! Glad to see this finaly came out. Campaign is hard, but fun. Can't wait to play it with my sniper skin :D

Re: Corellia: Hidden Valley

Posted: Sun Mar 15, 2009 9:45 pm
by Maveritchell
Like I said elsewhere, your second objective is luck-based; as far as I'm concerned, anything that means you can lose or win based entirely on the whim of the AI is a bad idea.

Re: Corellia: Hidden Valley

Posted: Sun Mar 15, 2009 9:53 pm
by Commander_Fett
I stood behind the tree and none of the other AI ever came toward ne during objective 2...

Re: Corellia: Hidden Valley

Posted: Sun Mar 15, 2009 10:02 pm
by bobfinkl
Just read the spoiler, that will help you keep them away, and the way explained in the spoiler is the only real way to keep them away from you through player actions.

Re: Corellia: Hidden Valley

Posted: Sun Mar 15, 2009 10:04 pm
by Nova Hawk
Maveritchell wrote:Like I said elsewhere, your second objective is luck-based; as far as I'm concerned, anything that means you can lose or win based entirely on the whim of the AI is a bad idea.
Uhh... Mav have you not learned anything of your years of watching and learning Star Wars? There is no such thing as luck. There is only the Force. lol.

Re: Corellia: Hidden Valley

Posted: Sun Mar 15, 2009 10:11 pm
by Maveritchell
bobfinkl wrote:Just read the spoiler, that will help you keep them away, and the way explained in the spoiler is the only real way to keep them away from you through player actions.
That still depends on "hoping" the AI moves away. There are better ways to implement that objective - I spent a long time looking at your campaign (as I do with any campaign, because I enjoy doing it), and I'm telling you that what you have now seems inefficient and frustrating. You also have a lot of redundant defeat triggers, like killing any AI other than snipers after your objectives have started.

If it were me, I would just make it to where as long as you don't shoot the enemy and they don't shoot you (two different OnLastWeaponHitClass functions), you've remained "hidden." The way you have now is luck-based - I hid incredibly far away from the region and with stealth on the whole time and still had AI triggering a defeat (a defeat which isn't even mentioned ingame how to avoid, no less).

I think you have a good campaign setup, but it is extraordinarily frustrating and I'm just trying to help you make a better and more enjoyable campaign.

Re: Corellia: Hidden Valley

Posted: Sun Mar 15, 2009 10:17 pm
by bobfinkl
Alright, I'll lower the difficulty a bit and I'll use the OnLastWeaponHit on all the sequel versions to this map. I can't accurately tell the difficulty by my own experience since I know exactly when and where things will happen and how to react to them.

Re: Corellia: Hidden Valley

Posted: Mon Mar 16, 2009 1:33 pm
by fai222
My big problem is that i cant find the commander. Where is he? :runaway: EDIT: Oh, and in the wait objective the rebels never come near me at all. They just walk in a straight line and in the end they stop, fall down and die. (stupid rebels)
EDIT AGAIN: Never mind, found him.
EDIT ANOTHER TIME: I suggest you put a yellow-round-thing to show his and the snipers' location and also give us some more time, because sometimes the commander doesnt show up in time. But anyway i think the campain makes the map much better. It becomes more fun to play the map. :thumbs:

Re: Corellia: Hidden Valley

Posted: Mon Mar 16, 2009 2:51 pm
by theultimat
fai222 wrote:My big problem is that i cant find the commander. Where is he? :runaway: EDIT: Oh, and in the wait objective the rebels never come near me at all. They just walk in a straight line and in the end they stop, fall down and die. (stupid rebels)
EDIT AGAIN: Never mind, found him.
EDIT ANOTHER TIME: I suggest you put a yellow-round-thing to show his and the snipers' location and also give us some more time, because sometimes the commander doesnt show up in time. But anyway i think the campain makes the map much better. It becomes more fun to play the map. :thumbs:
The commander does show up in time, just he spawns behind a tree, and he may just stand there for a while before moving in to view. Sometimes the Rebel's just don't come near you. I didn't realise that they did until it was too late...

Re: Corellia: Hidden Valley

Posted: Mon Mar 16, 2009 4:12 pm
by Nihillo
Difficult campaign aside, it's a simple yet masterfully well done map. What really caught my attention was that "blurry" rain, it makes you *feel* its raining, unlike some other bland rainy maps (kamino I'm looking at you). That was a superb idea.

The camo Scout skin is pretty cool too, but I didn't like the black clone legion; Black is such an overused color nowadays.

I enjoyed it very much, thanks for your efforts. :thumbs: