Force powers?
Posted: Sat Oct 18, 2008 6:33 pm
I have been thinking of creating several force powers and I was wondering if they are possible, if the method I describe would work, and if not, is there another method.
1. Force Teleport:
The battlefield is covered with teleporter regions, when the weapon is activated you randomly get thrown to another section of the battlefield. When the force power is unused the regions are removed, but added when the force is activated. I'm not sure about all the scripting that would need to go into that, but would that work as I described?
2. Thought Bomb:
Force is used and lots of units die. A big pillar of lightning is left on the battlefield (All of that part is done). Then when the power is used it also leaves a permanent object that is indistructable there that has a pull, so if anyone gets close, they get pulled in. Also a region gets activated/added in that same place to kill the units there.
Let me know if they're possible or if specific parts are possible. Thanks in advance.
1. Force Teleport:
The battlefield is covered with teleporter regions, when the weapon is activated you randomly get thrown to another section of the battlefield. When the force power is unused the regions are removed, but added when the force is activated. I'm not sure about all the scripting that would need to go into that, but would that work as I described?
2. Thought Bomb:
Force is used and lots of units die. A big pillar of lightning is left on the battlefield (All of that part is done). Then when the power is used it also leaves a permanent object that is indistructable there that has a pull, so if anyone gets close, they get pulled in. Also a region gets activated/added in that same place to kill the units there.
Let me know if they're possible or if specific parts are possible. Thanks in advance.