Weird Crash

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TimberWolf

Weird Crash

Post by TimberWolf »

Recently my map has been crashing, seemingly at random. I haven't done anything that I would think would cause something like this. In any case, here's the log:

Opened logfile BFront2.log 2006-09-09 1532
ingame stream movies\crawl.mvs

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\SAL\data\_LVL_PC\core.lvl

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\CSC\data\_LVL_PC\core.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
prev = texture iLastPage = 4
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CC120C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie GRV 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment GRV0.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 7
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 8
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 9
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 11
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 12
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 13
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 14
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 15
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 16
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 17
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 18
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 19
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 20
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 21
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CC120C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 35
EraSelection.subst = g era_g
play movie GRV 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment GRV0.000000ly

bEra_CloneWar = 1 bEra_Galactic = 1
clonewar_visable = false galactic_visable = true
Adding map: SWSg_Diet Dr. Pepper idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_fly_xwing_sc]

Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "all_fly_ywing_sc BODY WEAPON1" mount node "aimer_cannonL" not found

Message Severity: 3
.\Source\Aimer.cpp(748)
Aimer "all_fly_ywing_sc BODY WEAPON1" fire node "hp_fireL" not found

Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "(null)" mount node "aimer_cannonR" not found

Message Severity: 3
.\Source\Aimer.cpp(748)
Aimer "(null)" fire node "hp_fireR" not found

Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "all_fly_ywing_sc BODY WEAPON2" mount node "hp_fire_03" not found

Message Severity: 3
.\Source\EntityFlyer.cpp(5594)
Flyer "all_fly_ywing_sc" weapon 2 "imp_weap_fly_tiebomber_bomb" not found

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "imp_fly_tiebomber_sc BODY WEAPON1" mount node "hp_fire_1" not found

Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_fire_2" not found

Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "imp_fly_tiebomber_sc TURRET1 WEAPON2" mount node "aimer_cannonL" not found

Message Severity: 3
.\Source\Aimer.cpp(748)
Aimer "imp_fly_tiebomber_sc TURRET1 WEAPON2" fire node "hp_fireL" not found

Message Severity: 3
.\Source\Aimer.cpp(684)
Aimer "(null)" mount node "aimer_cannonR" not found

Message Severity: 3
.\Source\Aimer.cpp(748)
Aimer "(null)" fire node "hp_fireR" not found

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere1"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere2"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere3"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere4"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere5"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere6"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere7"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere8"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere9"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere10"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "imp_fly_trooptrans" unknown vehicle collision "p_sphere11"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere1"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere2"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere3"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere4"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere5"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere6"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere7"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere8"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere9"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere10"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "imp_fly_trooptrans" unknown building collision "p_sphere11"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere1"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere2"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere3"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere4"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere5"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere6"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere7"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere8"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere9"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere10"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "imp_fly_trooptrans" unknown terrain collision "p_sphere11"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_moncal_roundturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "all_bldg_blisterturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_bandturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "imp_bldg_boxturret_exp"

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_prop_console]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [all_prop_console]

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'spa2_bldg_shield' [5ef1f63f] uses 1.33 MB

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [cis_prop_computer]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1538

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1540

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1542

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1544

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1546

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1548

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1550

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1552

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1554

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1556

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1558

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1560

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1562

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1564

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1566

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1568

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1570

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1572

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1574

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1576

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1578

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1580

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1582

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1584

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1586

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1588

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1590

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1592

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1594

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1596

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1598

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1600

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1602

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1604

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1606

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1608

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1610

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1612

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1614

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1616

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1618

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1620

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1622

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1624

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1626

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1628

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1630

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1632

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1634

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1636

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1638

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1640

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1642

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1644

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1646

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1648

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1650

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1652

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1654

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1656

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1658

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1660

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1662

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1664

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1666

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1668

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1670

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1672

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1674

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1676

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1678

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1680

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1682

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1684

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1686

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1688

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1690

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1692

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1694

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1696

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1698

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1700

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1702

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2d687b55: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret1"

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'tur_weap_laser_auto' is not localized for stats page

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_1' [522fe620]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fa5a36fb] has no hardpoint 'hp_enginelt2_4' [45ea8d4b]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2a68769c: trying to replace "spa1_prop_imp_shipturret" with "spa1_prop_imp_shipturret2"

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [fc7df2a4] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [fc7df2a4] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [f9377007] has no hardpoint '' [543fe795]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [f9377007] has no hardpoint '' [597cc14c]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [fc7df2a4] has no hardpoint '' [845f8034]

Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [3f13832d] has no hardpoint '' [b754f2f0]


**Qdin's Edit**
I've just made all of it smaller so we don't have to scroll so fast + it's easier to read when you're reading down :)
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

RE: Weird Crash

Post by Xavious »

There's something wrong with the TIE bombers and Y-wings.
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

RE: Weird Crash

Post by Penguin »

wow, you have alot of Message Severity: 3's, most of these are causing your map to crash
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

RE: Weird Crash

Post by Darth_Z13 »

You also have a problem with your core.lvl. Check to make sure it is there.
TimberWolf

Re: RE: Weird Crash

Post by TimberWolf »

Darth_Z13 wrote:You also have a problem with your core.lvl. Check to make sure it is there.
Yes, it is there.

I have narrowed down the problem: I'm almost certain that it's the TIE Bomber; I think the Y-Wing is fine now. See, I gave the TIE Bomber concussion missiles (same as the A-Wing) which the co-pilot can fire. Here's the ODF:
//BOMBADIER
//------------
FLYERSECTION = "TURRET1"
//PilotType = self
VehiclePosition = "common.vehiclepositions.copilot"
//CockpitTension = "30"
ForceMode = "1"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
FirstPersonFOV = "48"
PCPitchRate = 8.0
//PitchFilter = 2.0
TurnRate = 2.5
//TurnFilter = 10.75


//COMMENTED OUT CAMERA NODE BECAUSE IT WAS CRASHING PS2


//TurretNodeName ="camera_node"

PitchLimits = "-0 0"
YawLimits = "-0 0"

AimerNodeName = "bomb_bay"
AimerPitchLimts = "-0 0"
AimerYawLimts = "-0 0"
FirePointName = "hp_fire_04"

EyePointOffset = "0.0 3.3 4.0"
MountPos = "0.0 0.0 0.0"


TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 20.0"
//TrackCenter = "0.0 4.0 0.0"
//TrackOffset = "0.0 0.0 6.0"

ForceMode = 1

TiltValue = "-10.0"

WEAPONSECTION = "2"
AimerNodeName = "hp_fire_03"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
WeaponName ="imp_weap_fly_tiebomber_bomb"
WeaponAmmo = "10"

WEAPONSECTION = 2

WeaponName = "all_weap_fly_awing_missile"
WeaponAmmo = "3"

AimerNodeName = "aimer_cannonL"
FirePointName = "hp_fireL"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"

NextAimer = "-"

AimerNodeName = "aimer_cannonR"
FirePointName = "hp_fireR"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"
I guess it doesn't like part of that. What do I have to change?
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Re: RE: Weird Crash

Post by t551 »

Those hardpoints don't exist in the tiebomber model. You need to change them to the hardpoint that launches the bombs for the tiefighter.
TimberWolf

Post by TimberWolf »

Okay, it still won't work. I think I changed the hardpoints, but if not, please give specific instructions. BTW, it crashes right when I switch to the co-pilot of the TIE Bomber, so I think it's pretty obvious that it's the problem. :roll: Here's the ODF:
//BOMBADIER
//------------
FLYERSECTION = "TURRET1"
//PilotType = self
VehiclePosition = "common.vehiclepositions.copilot"
//CockpitTension = "30"
ForceMode = "1"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
FirstPersonFOV = "48"
PCPitchRate = 8.0
//PitchFilter = 2.0
TurnRate = 2.5
//TurnFilter = 10.75


//COMMENTED OUT CAMERA NODE BECAUSE IT WAS CRASHING PS2


//TurretNodeName ="camera_node"

PitchLimits = "-0 0"
YawLimits = "-0 0"

AimerNodeName = "bomb_bay"
AimerPitchLimts = "-0 0"
AimerYawLimts = "-0 0"
FirePointName = "hp_fire_04"

EyePointOffset = "0.0 3.3 4.0"
MountPos = "0.0 0.0 0.0"


TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 20.0"
//TrackCenter = "0.0 4.0 0.0"
//TrackOffset = "0.0 0.0 6.0"

ForceMode = 1

TiltValue = "-10.0"

WEAPONSECTION = "2"
AimerNodeName = "hp_fire_03"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
WeaponName ="imp_weap_fly_tiebomber_bomb"
WeaponAmmo = "10"

WEAPONSECTION = 2

WeaponName = "all_weap_fly_awing_missile"
WeaponAmmo = "3"

AimerNodeName = "hp_fire_03"
FirePointName = "hp_fire_04"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"

NextAimer = "-"

AimerNodeName = "hp_fire_03"
FirePointName = "hp_fire_04"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
//BarrelLength = "1.0"
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