Good place for textures?

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Lord-Bandu

Good place for textures?

Post by Lord-Bandu »

any1 know of a good place for getting textures? preferably sci fi / computer console / facility sort of things.
DeathT

RE: Good place for textures?

Post by DeathT »

that will be Saturn's Lab, http://www.saturnlabs.net/
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RE: Good place for textures?

Post by Saturn_V »

heh, no. There's only a pack of Lava textures there.

Bandu, Computer Arts and 3D World magazines often give away texture collections on their cover CDs, it's worth getting them now and again. Photoshop actions can crank out lots of textures for you.

http://www.photoshopsupport.com/tools/actions.html
http://www.3dlinks.com/links.cfm?catego ... egoryid=94
http://www.3dworldmag.com/
http://www.3dcafe.com/asp/freestuff.asp

and google, of course
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RE: Good place for textures?

Post by eddie »

PaNzErgsp

RE: Good place for textures?

Post by PaNzErgsp »

This is definately the best texture site ever!

http://www.davegh.com/blade/davegh.htm
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RE: Good place for textures?

Post by guru »

re :http://www.davegh.com/blade/davegh.htm
I went here and although I liked a few of the textures, the limitations printed by the author are against, using in swbf, using in anything that you will release. It looks like , if you must use them , use them for testing and demos , nothing that has been released or will be. lame....
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RE: Good place for textures?

Post by Nimlot »

"These textures cannot be used in comercial videogames in any way, or including in any project or place relationed with the profesional Videogame Industry, paid or not. That prohibition include for example CDs, official websites and magazines."

Yea, everyone should avoid using that site for textures.
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Post by ShadowHawk »

You can use this material for create your personal or professional projects, with the exception of commercial videogames, and whenever it is an integral part of your work.
LIMITATIONS


-This material can't be accessible out of your project, or included in a program library, a collection of textures, website, or any other way of distribution.

- These textures cannot be used in comercial videogames in any way, or including in any project or place relationed with the profesional Videogame Industry, paid or not. That prohibition include for example CDs, official websites and magazines.

- These textures cannot be included in any platform for massivelly distribution , including ( but not limited to) CDs, DVDs, and another websites.


EXAMPLES OF PERMITED USES


- You can make your own commercial projects with this material if it is not a commercial videogame, and it is an integral part of your work.

- You can make your personal videogame scenary and share it with your friends, and even post it in your website if it is for free.

-This material can be used in videogames for testing purposes or in a demo version, vhenever it will be completelly eliminate in the final product.
Here's your work around. We are all friends, commercial means for profit, and it is used in a videogame scenery (a.k.a. LEVEL). It is meaning that you cannot profit off the textures without permission (a.k.a royalty rights) from the designer. So as long as lucas arts does not use the map in SWBF 2, then it isn't infingement. Just make sure you credit the author in your maps.
DeathT

Post by DeathT »

sdwhwk wrote: Here's your work around. We are all friends, commercial means for profit, and it is used in a videogame scenery (a.k.a. LEVEL). It is meaning that you cannot profit off the textures without permission (a.k.a royalty rights) from the designer. So as long as lucas arts does not use the map in SWBF 2, then it isn't infingement. Just make sure you credit the author in your maps.
so that mean i can use the textures without author permission but as long i credit the author??

or it way around?? im confused here
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Post by ShadowHawk »

Yes, you can use them as long as you don't profit from them and credit the author.
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Post by eddie »

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Post by Nimlot »

Heh, nice try sdwhwk, but it is still not "legal". He states that the textures cannot be used 'in any way' in commercial games, and this is a commercial game. There is nothing stopping anyone from using these textures, but we here at gametoast will not support the use.
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Post by ShadowHawk »

I have to admit his "terms of use" is a bit confusing and contadictory.

Under LIMITATIONS he says:
- These textures cannot be used in comercial videogames in any way, or including in any project or place relationed with the profesional Videogame Industry, paid or not. That prohibition include for example CDs, official websites and magazines.
but on the same page, directly under he post this in EXAMPLES OF PERMITED USES:
- You can make your personal videogame scenary and share it with your friends, and even post it in your website if it is for free.
See the confusion? A MOD is basically a non-official game using the official game engine. We do not profit from these MODs and niether does LucasArts. LucasArts does not provide help and support for the tools or the MODs, we do, so LucasArts does not acknowledge us. In fact, us MODing the game is against their "Terms of Use" (cannot modify or prepare derivative works of the software, design or distribute unathorized levels, reverse engineer, etc. standard BS). I doubt any of us got authorization to create our own levels (unless I'm missing something official somewhere). I do not see why it would be against his rules to use it in our maps. Someone needs to clarify this for me or e-mail the designer and tell him to stop speaking greek, this is giving me a headache trying to analyze this. :? :?:

Update: I sent an e-mail to him to clarify the situation and get permission.
DeathT

Post by DeathT »

sdwhwk, youa re quite right, his term of use is confusing.
PaNzErgsp

Post by PaNzErgsp »

Did you get a return for your email. I am eagerly waiting the use of these fine textures! :D
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Post by ShadowHawk »

Not suprising, not yet.
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Post by ShadowHawk »

Got good news and bad news. for the good news, I recieved and e-mail about the tesxtures. Here is the snippet.
You can use my textures if as you said it's just for you and your friends.
But your scenarios can't be distributed in a "official" website, or in a magazine’s CD, or any other platform. That means, if you make it for fun, that's OK, but if somebody are making money with it, even if you don't receive profits, that is not OK for me.

My textures come from the time I worked in the videogame "Severance, The Edge of Darkness", and in spite I have the Rights of my textures, I think it's not professional if I ( or another person) use this material in another professional videogame. In the other side, it can cause me any legal problem with the distributor of the mentioned videogame, Codemaster.

I hope this email clarify al little bit these limitations.

Best Regards

-----d@vegh-----
so if you, or someone else, does not make a profit off your mods and maps, go at it. Just don't break the rules specified in this e-mail out of respect to the designer. He did a very fine job creating them and deserves the credit.

Now the bad news. I'm still here. :). (I hope noone really wanted that. :( )
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