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Troopers, Hex Edits, and Kamas! Oh my!

Posted: Fri Jul 25, 2008 8:46 pm
by Culvar
Is there any way to fix the fact the Star Corps and Marines crash the game due to they all use kamas?

Re: Troopers, Hex Edits, and Kamas! Oh my!

Posted: Fri Jul 25, 2008 9:02 pm
by Teancum
Crash the game... what do you mean by that?

Re: Troopers, Hex Edits, and Kamas! Oh my!

Posted: Fri Jul 25, 2008 9:08 pm
by Culvar
Teancum wrote:Crash the game... what do you mean by that?
When it loads right before the team setup appears I get a CTD. I know it is the kamas considering the only thing since the last side munge for it was it now calls for the CloneCommander mesh.

Re: Troopers, Hex Edits, and Kamas! Oh my!

Posted: Fri Jul 25, 2008 9:10 pm
by Teancum
There shouldn't be any problems so long as all of the odfs are named the same as the default sides. The only issue I see is that there's no memory pool for cloth, but that shouldn't ever cause a crash.

Re: Troopers, Hex Edits, and Kamas! Oh my!

Posted: Fri Jul 25, 2008 9:12 pm
by Culvar
Well whenever I remove the call for the kama it works. When it is added it crashes.

Re: Troopers, Hex Edits, and Kamas! Oh my!

Posted: Fri Jul 25, 2008 9:26 pm
by Teancum
If you're still hex editing you may be s.o.l. You'll have to figure out how to build a new mission.lvl.