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How to change Map size [Solved]
Posted: Sat Feb 24, 2007 11:08 pm
by jedi_master_2210
I need my map size changed so I can start on a simple multi-planet map.
I remember a topic on this before but I cant find it and it wasint in the faq
(sorry for spelling)
RE: Map size help.
Posted: Sat Feb 24, 2007 11:13 pm
by SolidFett
Delete unused assets.
How to change the size of your terrain in ZE
Posted: Sat Feb 24, 2007 11:19 pm
by AceMastermind
Launch ZeroEditor
Load your .wld file
Click on the "Terrain" button near the upper righthand corner
Then click on "Create new terrain"
Then enter the size of the terrain you want in the blanks
Then click on "Create New Terrain"
And there ya go.
I wouldn't go any larger than 512x512 though.
RE: Map size help.
Posted: Sat Feb 24, 2007 11:20 pm
by trainmaster611
On the right side of ZE, there is a button that says "terrain". Click that and then click "Create New Terrain". THen enter your new map size (I'm not sure but I think the numbers have to be the same).

Posted: Sat Feb 24, 2007 11:20 pm
by jedi_master_2210
Ok thanks for the fast response
Edit: Ok now the textures don't show up (sorry i have only done hight, munge, bot paths and simple objects before)
Edit 2: Ok I restarted ze and it worked
Posted: Sat Feb 24, 2007 11:33 pm
by trainmaster611
Yeah the textures are supposed to dissapear (this tool is used for erasing the textures too). You just need to find the appropriate TGA file and paint it back over

Posted: Sun Feb 25, 2007 2:27 am
by LastJedi
That's pretty cool. You could make several maps on different planets and have a "ship" beetween each planet. Then it would be like you entered a ship and it moved to a different planet. You would also have to make it so you don't see a different zone from your current one. If you had an objective mode you could do cool things with large maps.
-LastJedi
Posted: Sun Feb 25, 2007 6:22 am
by Penguin
don't go over 4096. or you game will
a: crash
b: freeze and crash
c: map won't load and crash
d: crash some more
or
a: comp will crash
b: comp will freeze and crash
c: crash some more
Posted: Sun Feb 25, 2007 2:47 pm
by jedi_master_2210
Yah I was just keeping it simple. Dividing it into four sections by putting a deep 1 square wide valley and painting it black putting Hanger sheilds over it and putting flyers in the map. All I need now is a space textres an the moved cp's to show up, and the spawn reigons moved. I cant seem to find them in ze.