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SWBF1 odf's and msh's not working
Posted: Sun Mar 30, 2008 4:46 am
by epm01
Everytime that I try the swbf1 object's in zeroeditor and then munge them, it gives me an error (I can't show you them right now because i'm on. A iPod touch in a. Apple store in London).
Is there a way to get them to work in swbf2?
Thanks,
Re: SWBF1 odf's and msh's not working
Posted: Sun Mar 30, 2008 9:33 pm
by SBF_Dann_Boeing
most of em should work by default
Re: SWBF1 odf's and msh's not working
Posted: Mon Mar 31, 2008 3:30 am
by epm01
I put all of the SWBF1 folder's in SWBF1 Modtools into my folder and try placing it, I munge my map and then it crashes. I took them all out of my folder them munged again and it was fine. I'll try to only put one of the worlds folders in my folder when I get back from here (I'm in london right now, and I live in Canada).
If anyone else knows if you have to do something to them, please tell me.
Re: SWBF1 odf's and msh's not working
Posted: Mon Mar 31, 2008 4:39 pm
by woner11
What ones are you trying to put in, if the sarlac is in this list take it out because there is a seperate way to add that one.
Re: SWBF1 odf's and msh's not working
Posted: Tue Apr 01, 2008 10:45 pm
by epm01
Now I understand why it took so long to copy and paste, I was copying every single world folder when I only wanted Rhen Var. Is there any other ones that don't work?
Thanks Woner11 and SBF_Dann_Boeing,
Re: SWBF1 odf's and msh's not working
Posted: Fri Apr 18, 2008 6:30 am
by theultimat
How do I get the SWBF1 assets?

Re: SWBF1 odf's and msh's not working
Posted: Fri Apr 18, 2008 7:19 am
by Aman/Pinguin