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Posted: Thu Mar 30, 2006 10:39 pm
by -_-
SBF_Dann_Boeing wrote:btw just as a side question how did u get the sith apprentice dude to work, i c him in sides as jed_sith_01, but it never works
Offtopic: Just need to patch up the holes in the odf
Wait... I'm still drooling for this map. :Q___
Posted: Fri Mar 31, 2006 2:15 pm
by Teancum
You can see what he looks like in Yavin 4: Arena (play GCW Hero Assault). His name there is Lord Schizo.
Posted: Sun Apr 02, 2006 8:56 pm
by SBF_Dann_Boeing
-_- wrote:
Offtopic: Just need to patch up the holes in the odf
sry for being offtopic but can u tell me what the holes are in my thread:
index.php?name=PNphpBB2&file=viewtopic&t=4634
Posted: Tue Apr 04, 2006 10:12 am
by Thrawn
I have an idea of what you could do for hunt on this: You could get all your sith characters (which are AWESOME) and mabe get a couple more sith characters
I know Stager00 is using a sith unit on his geonosis offensive, than get jedi units (including jedi protector and knight) and make a jedi vs. sith hunt mode!!!!
Posted: Tue Apr 04, 2006 3:11 pm
by ^Destroyer^
Do you got any exact idea of what the release date will be now?? I cant wait to play as all the new units

.
^Destroyer^
Posted: Tue Apr 04, 2006 3:22 pm
by uttaresh
I saw your front page, and this is a great map! But, aren't you forgetting somebody - Malak. That's right - the fraud, the cheater Darth Malak.
What do you think?
Post Script - Could you provide your progress on the First Page? Thanks!
Posted: Tue Apr 04, 2006 4:58 pm
by Lord-Bandu
Release date is when I can stop playing Elder Scrolls Oblivion and when Iv finished the Ewok Stilt/Water Village model/s for the Battlefield 2 mod (First Strike) im in.
Iv always said that First Strike is my main priority over any swbf2 modding.
Posted: Tue Apr 04, 2006 5:07 pm
by Guest
Offtop: what u think about ES: Oblivion?!
Posted: Wed Apr 05, 2006 10:16 am
by uttaresh
Do your heroes have sounds? I mean have you provided sound files for Revan, Sion, Nilhus or not?
Yes or no?
If not, I can provide you with those sounds in mp3, wma, or wav format. So, do you have them?
EDIT - Sorry, not Revan as (s)he doesn't ever say anything, does she?
Posted: Wed Apr 05, 2006 1:29 pm
by Vyse
Since this map won't be out for awhile,it appears, I will let loose some secrets but no screens.
Yes, There is a completed Darth Malak in the map. (Looks really cool)
Yes, There is custom sounds for weapons, no VO but there is some new dialouge
Yes,There is KOTOR music for the map.
Hope that makes you want it more... And there is still more I am not saying....
>uttaresh
Thanks for the offer but I think we have got everything covered for the sound area. Bandu had some excellent KOTOR sounds.
Posted: Wed Apr 05, 2006 1:35 pm
by ^Destroyer^
U placed it in bandus hands didn't u? Maybe u could work on it, so it will be released earlyer

? (if u can do it urself).
^Destroyer^
Posted: Wed Apr 05, 2006 2:20 pm
by uttaresh
By sound, I meant voice; e.g. entry line, death line, etc. I wouldn't have been speaking them. I found a way to extract audio files from the KoTOR games themselves. So, the quality will remain the same.
Well, if you have it already - no point.
BTW, I downloaded XSI today and have reached the second tutorial (about the Interface). Then, I shall learn BF2 modding. Maybe - I'll create my own KoTOR mod, too. Well, maybe in a thousand years or so.
Posted: Wed Apr 05, 2006 7:40 pm
by Vyse
uttaresh wrote:By sound, I meant voice; e.g. entry line, death line, etc. I wouldn't have been speaking them. I found a way to extract audio files from the KoTOR games themselves. So, the quality will remain the same.
Well, if you have it already - no point.
BTW, I downloaded XSI today and have reached the second tutorial (about the Interface). Then, I shall learn BF2 modding. Maybe - I'll create my own KoTOR mod, too. Well, maybe in a thousand years or so.
The Sound.bats in the Mod Tools don't work so I was not able to add VO(Voice overs) However I believe theres a line like DeathSound= and it is not consider a VO,so I could use a weaponstemplate in the sound config file. Even still I have to use BFBuilder to get any custom sound working so, anyway...
Good luck with the Modeling/Modding!
Posted: Wed Apr 05, 2006 9:14 pm
by BF2-Master
I can't wait for this. I hope you guys release it soon.
Posted: Thu Apr 06, 2006 5:18 am
by uttaresh
Same here. Another question - does this mod contain KoTOR troops also or just heroes?
Posted: Thu Apr 06, 2006 10:44 am
by Vyse
uttaresh wrote:Same here. Another question - does this mod contain KoTOR troops also or just heroes?
There might be some *cough Trooper units Cough*
Posted: Thu Apr 06, 2006 11:19 am
by uttaresh
Okay. So, your mod is KoTOR heroes + KoTOR troops. Which map are you doing? Korriban? Anchorhead? Manaan? I know Bandu's doing Dantooine.
Posted: Thu Apr 06, 2006 11:30 am
by Vyse
uttaresh wrote:Okay. So, your mod is KoTOR heroes + KoTOR troops. Which map are you doing? Korriban? Anchorhead? Manaan? I know Bandu's doing Dantooine.
lol You might one to take a look at this thread, it will clear things up. There is a screen of Mandolore near the last pages.
http://www.gametoast.com/index.php?name ... pic&t=4236
Posted: Thu Apr 06, 2006 5:57 pm
by =SA=Shadow
what map is this and where can i get it????????????
Posted: Thu Apr 06, 2006 6:20 pm
by Teancum
Current forum == Map/Mod Works In Progress for SWBF2
As in it's still being worked on.