Rapid Fire

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Thunder
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Rapid Fire

Post by Thunder »

ok i was wondering where is the Rocket_Launcher ODF's You Can Increase The Reload Time?
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RE: Rapid Fire

Post by Master Fionwë »

It's not in there. Open up the common odf for the rocket launcher, and look for this:
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "1"
ReloadTime = "4.0"
ShotDelay = "0.0"
TriggerSingle = "1"
MaxPressedTime = "0.0"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.25"
SalvoTime = "0.0"
Copy that into the side's rocket launcher odf, and then change it to whatever you want. Only the reload time line is needed, but I just like to keep the lines together.
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authraw
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RE: Rapid Fire

Post by authraw »

Check the rocket launcher odf in the data_***\Sides\Common folder. I bet it's in there somewhere.

If not, I'd just try adding a line like this somewhere in the odf:

Code: Select all

ReloadTime          = "5.0"
EDIT: Gah! Foiled again! I've got to learn to post faster... :)
Last edited by authraw on Tue Aug 14, 2007 6:38 pm, edited 1 time in total.
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Thunder
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RE: Rapid Fire

Post by Thunder »

*Bumps His Head* i looked for 3 hours lol and it was right under my nouse lol thanks
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RE: Rapid Fire

Post by Master Fionwë »

@ authraw Beat ya!! ;)
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RE: Rapid Fire

Post by Penguin »

Most weapons will have the parent line in the odf, Any line in the child odf will over right the parent ODF, so if you noyl wanted to change the Republics rocket to rapid fire but not the CIS or All, or IMP, then you could just add the line into the childs .odf.
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Post by Thunder »

Here Is One Of THe ODF's Of One Of My Coolest Trooper "The Glitch Trooper"
Hidden/Spoiler:
[code]
[GameObjectClass]
ClassParent = "rep_inf_default"

[Properties]
MaxHealth = 99999999999999.9

PointsToUnlock = 0

UnitType = "trooper"

AISizeType = "HOVER"

ControlSpeed = "jet 1.50 1.25 1.25"

JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "99.9" //Acceleration while hovering.
JetEffect = "rep_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "99.9" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.00003" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.00003" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.00003" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CAMERASECTION = "STAND"

EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "7.5"

//These probably need to be set
//CAMERASECTION = "STANDZOOM"
//EyePointOffset = "0.0 1.8 0.0"
//TrackCenter = "0.0 1.8 0.0
//TrackOffset = "0.4 0.05 2.8"
//TiltValue = "3.5"

CAMERASECTION = "CROUCH"

EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "7.5"

//These probably need to be set
//CAMERASECTION = "CROUCHZOOM"
//EyePointOffset = "0.0 1.3 0.0"
//TrackCenter = "0.0 1.3 0.0
//TrackOffset = "0.4 0.2 2.8"
//TiltValue = "3.5"


WEAPONSECTION = 1
WeaponName = "imp_weap_inf_rifle"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_rocket_launcher"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "rep_weap_lightsaber_anakin"
weaponAmmo = 0

WEAPONSECTION = 4
WeaponName = "rep_weap_inf_autoturret_dispenser"
WeaponAmmo = 0
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 0
WeaponChannel = 1

WEAPONSECTION = 6
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6

CollisionScale = "0.0 0.0 0.0"

EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0


VOUnitType = 121
[/code]
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RE: ODF

Post by Commander_Cody771 »

there should be an x at the end of your post.
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Re: RE: ODF

Post by {501st}Commander_Appo »

Thunder wrote:soryy about that can some one delete my post's idk how
I've heard that the moderators can delete post from anyone,soon it'll be just one post from thunder's post as soon as a moderator have to delete few post from thunder

CC-1119/Commander Appo :troop:

P.S:Your glicht trooper sounds awsome thunder,can't wait to play as him :D
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Maveritchell
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Post by Maveritchell »

Woah there champ, learn how to post. Six posts in a row is completely uncalled for. Also, your trooper = not relevant to this thread.
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