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Giant objects.
Posted: Sun Aug 07, 2011 1:55 pm
by Bonecrusher16O
Ok, so I used Caleb1117's cal_prop_bed04 for his v2 assets. I didn't edit anything execpt the tga. (Which i just changed the color from blue to gray via editing the tga with gimp). In ZE it comes out a good size for a bed, but when I looked at it on the map it was HUGE. I don't know what is wrong and any help would be apreciated.
Heres the ODF.
(Also I already tryed removing the Geomety Scale in the ODF...
Re: Giant objects.
Posted: Sun Aug 07, 2011 2:57 pm
by THEWULFMAN
What does the msh.option for the model contain?
Re: Giant objects.
Posted: Fri Aug 12, 2011 7:08 pm
by Bonecrusher16O
Ok, sorry I haven't replied, I've been gone for a week.
To answer Wulf's Question, There is no msh.option for the msh.
Re: Giant objects.
Posted: Fri Aug 12, 2011 7:10 pm
by Darth_Spiderpig
Then create one and put -scale 0.38 in it.
Re: Giant objects.
Posted: Fri Aug 12, 2011 7:11 pm
by AQT
Make a .msh.option file for it, then, containing the following line:
That's the same scale in the ODF, which was why the bed appeared the proper size in ZE.
Re: Giant objects.
Posted: Fri Aug 12, 2011 7:14 pm
by Darth_Spiderpig
AQT wrote:Make a .msh.option file for it, then, containing the following line:
That's the same scale in the ODF, which was why the bed appeared the proper size in ZE.
Exactly, the scale in the odf only changes the scale of the model in ZE.
Off-Topic:
Yay, ninja'd AQT!
Re: Giant objects.
Posted: Fri Aug 12, 2011 7:21 pm
by AQT
Darth_Spiderpig wrote:Off-Topic:
Yay, ninja'd AQT!
Pssh, I prefer quantity and quality over...err...shorthand any day.
