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The sky is falling! Wait, there is no sky!

Posted: Fri Mar 21, 2008 9:36 pm
by Fingerfood
So I got a tga file I want to make my sky. I put it in my world1 folder, open up the sky file, change these lines
Hidden/Spoiler:
SkyInfo()
{
Enable(1);
FogColor(85,108,142,128);
PS2()
{
FogRange(0, 0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(5000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(-200.0, 1300.0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(3000.0);
NearSplitScreenRange(0.2, 110.0, 160.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);

FarSceneRange(50000.0);
FogRange(-100.0, 600.0);
}

}


DomeInfo()
{
Texture("SkyAfternoon02.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("SkyAfternoon02");
}


}
But when I go in and play, there's just a black sky!

Re: The sky is falling! Wait, there is no sky!

Posted: Fri Mar 21, 2008 10:01 pm
by Caleb1117
Fingerfood wrote:
DomeModel()
{
Geometry("SkyAfternoon02");
}
So you renamed said dome .msh to SkyAfternoon02?

Re: The sky is falling! Wait, there is no sky!

Posted: Fri Mar 21, 2008 10:06 pm
by Fingerfood
Uh...... no........
What do you mean?

Re: The sky is falling! Wait, there is no sky!

Posted: Fri Mar 21, 2008 10:31 pm
by Teancum
That line calls for the MSH file, not the texture.