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FC LUA coder how-to's needed
Posted: Sat Jan 08, 2011 5:23 pm
by Dakota
i picked this forum because it said software tutorails are here too.
i want to know how to use the LUA code consel in FC (yes i am a modder don't worry [just not a great modder when it comes to lua]) what are some commands and is it like changing an lua in modtools. how do i use it to get stuff to happen. i wonder if i can add units or change hero or change healths or stuff. i kinda just want to know all there is about it. if some one has ideas or tutorials it would help. my other question is: does it work on dedicated, nondedicated, or both? (i am using nondedicated)

Re: FC LUA coder how-to's needed
Posted: Sun Jan 09, 2011 2:25 am
by 501st_commander
forums/viewtopic.php?f=27&t=13806
and i'm buildng a program to work with luas.
Re: FC LUA coder how-to's needed
Posted: Sun Jan 09, 2011 6:38 pm
by Dakota
I looked over the LUA section but i didn't find anything about FC's LUA coder only a lot of LUA codes still it is useful but i need to learn about the coder in FC.
off-topic: good luck with your LUA project
Re: FC LUA coder how-to's needed
Posted: Mon Jan 10, 2011 1:05 am
by [RDH]Zerted
You just type Lua code; there are no special commands. Whatever you type gets run when you hit enter. Think of it as adding code to ScriptPostLoad().
Since it's easy to make a typing mistake, it's more for modders to test some changes without remunging their map. If you want commands you'll be doing multiple times, possibly on different maps, use a custom user script to add custom Fake Console commands.
Re: FC LUA coder how-to's needed
Posted: Mon Jan 10, 2011 4:55 pm
by Dakota
Sounds easy enough i'll test it out next time i can. I'll also post back with the resualts.
Re: FC LUA coder how-to's needed
Posted: Wed Jan 12, 2011 11:39 am
by Fiodis
[RDH]Zerted wrote:Since it's easy to make a typing mistake,
Isn't there some sort of failsafe?
Re: FC LUA coder how-to's needed
Posted: Wed Jan 12, 2011 11:54 am
by kinetosimpetus
/yes. He said it could be used for testing pieces of code in the FC and correcting a typo quickly instead of munging and realizing you had a typing mistake that wasted 5 minutes.
Re: FC LUA coder how-to's needed
Posted: Wed Jan 12, 2011 2:08 pm
by [RDH]Zerted
I meant you don't want to have to retype the same commands over and over ingame, so it would be better to make a custom user script if a command was going to be used a lot.
A typo will simply cause that command to fail. However a wrong command could cause the game to crash.
Re: FC LUA coder how-to's needed
Posted: Wed Jan 12, 2011 5:09 pm
by Dakota
Back finally with test results: i can now change the weapons of units while in game i am right now using an empire engineer with a rebel blaster rifle. now all i need to do is master this and find more codes like these ones. thank u gametoast
also is there i way i can use it online like a pure client code thing i have seen it before on dedicated servers but i don't know the code
also what is the health code i saw a topic like this on the all you need to know thread but it didn't work maybe i did something wrong. also what are the ammo and other codes like run and jump speeds.