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Re: Map crashing with no level 3 errors

Posted: Fri Apr 15, 2011 10:26 pm
by Snork
O.O changing the saber value seems to have fixed it :)

so far so good, just some crashes from banks being too low (I just enabled ubermode and made a LOT of zombies :D)

Edit: I may have spoken too soon... still getting random crashes

Hidden/Spoiler:
[code]Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'sk3_weap_zombiehand' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'sk3_weap_inf_rifle' is not localized for stats page

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
Weapon 'sk3_weap_inf_pistol' is not localized for stats page
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
Break(0.46);
TimeStart(0.13);
TimeEnd(0.63);
Button("FIRE", "PRESS");
Posture("STAND");
Break();
Button("FIRE", "PRESS");
Posture("STAND", "CROUCH");
Break(0.46);
TimeStart(0.13);
TimeEnd(0.63);
Button("FIRE", "PRESS");
Posture("STAND");
[/code]

Re: Map crashing with no level 3 errors

Posted: Sat Apr 16, 2011 1:22 am
by CalvaryCptMike
Like I said... did you try to use stock sides instead? :?
This is important because it can really help us narrow down where your problem is.

Re: Map crashing with no level 3 errors

Posted: Sat Apr 16, 2011 7:31 am
by Snork
Tested it with stock sides, still crashes :/

I really have no idea what could be causing the problem; there are no objects that should give the game any trouble.

Re: Map crashing with no level 3 errors

Posted: Sat Apr 16, 2011 9:41 pm
by CalvaryCptMike
Okay then at this point it seems as if it's definitely your map not your sides causing the problem. I would say check the cp's to make sure they're setup right. Are you testing it with the TDM mode or the Conquest mode? Or both? When you say :quotes: Random crashes what do you mean also? :?

Re: Map crashing with no level 3 errors

Posted: Sun Apr 17, 2011 12:23 pm
by Snork
The only mode on the map is TDM. I really don't know why the map would be causing problems. The CPs are all set up correctly. It really seems like an animation problem, despite stock sides still causing a crash. I'm confused mostly.


EDIT
I completely scrapped the map and started over, doing only one thing before each munge. I didn't do anything differently, but now it works. I won't question. This can be put as solved! Thanks for the help guys!


I am uploading a beta at the moment :)


Double posting is against the RULES, please EDIT your post instead -Staff


I am well aware that double posting is against the rules, I just wanted to get your attention so you could lock this.