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Re: Glamour Skins to the 9s
Posted: Thu Oct 27, 2016 7:36 am
by Delta-1035
Old Republic Jungle Trooper
based on this:
Re: Glamour Skins to the 9s
Posted: Thu Oct 27, 2016 11:05 am
by ARCTroopaNate
Nice work Delta.
Re: Glamour Skins to the 9s
Posted: Thu Oct 27, 2016 1:16 pm
by thelegend
Looking great

Re: Glamour Skins to the 9s
Posted: Thu Oct 27, 2016 2:23 pm
by commanderawesome
Good job, man!
Re: Glamour Skins to the 9s
Posted: Mon Nov 14, 2016 7:54 pm
by Delta-1035
Some of the new stuff that is coming for TOR "remastered"
Re: Glamour Skins to the 9s
Posted: Mon Nov 14, 2016 8:20 pm
by Kingpin
Excellent work, Delta! This mod keeps getting better and better

Re: Glamour Skins to the 9s
Posted: Tue Nov 15, 2016 4:32 am
by Deviss
wow cool skins better and better

Re: Glamour Skins to the 9s
Posted: Sat Nov 19, 2016 6:00 pm
by AQT
How a proper specular/normal map looks in-game:
Source:
Re: Glamour Skins to the 9s
Posted: Sun Nov 20, 2016 6:58 am
by Anakin

, just

Re: Glamour Skins to the 9s
Posted: Sun Nov 20, 2016 2:29 pm
by Kingpin
Great work, AQT. This is a great example of fine tuning Battlefront 2 and not just throwing in high-res textures and high-poly models. Excellent work

Re: Glamour Skins to the 9s
Posted: Fri Dec 09, 2016 8:42 pm
by RevanSithLord
It wasn't too incredibly difficult, but I went off of Ralph McQuarrie's concept art of the A-wing (which eventually the producers of Star Wars Rebels utilized for their early A-wing schemes). Hope you guys like it!
Here's the picture I went off of!
Re: Glamour Skins to the 9s
Posted: Fri Dec 09, 2016 10:07 pm
by Marth8880
Looks great RSL!

My only issue with it is the strength of the blue. Yours is much stronger than the source.
Yours:
Source:

Re: Glamour Skins to the 9s
Posted: Fri Dec 09, 2016 11:39 pm
by RevanSithLord
Yeah, I was going to tone it down a bit. Thanks for that! I'll post new screens after I've fixed it.
You're definitely right, it does look much better now.
Thanks, Marth!
New green schemed RZ-1 A-wing from the same Phoenix Squadron!
Re: Glamour Skins to the 9s
Posted: Sun Dec 18, 2016 7:44 pm
by Delta-1035
Thanks to icemeber & RevanSithLord for the model, I am finally able to make a cool shoretrooper skin:
Re: Glamour Skins to the 9s
Posted: Fri Dec 23, 2016 3:08 pm
by RevanSithLord
Delta-1035 wrote:Thanks to icemeber & RevanSithLord for the model, I am finally able to make a cool shoretrooper skin:
Very nice work, Delta!
Re: Glamour Skins to the 9s
Posted: Thu Jan 05, 2017 3:22 pm
by Delta-1035
I've finally made a death trooper skin that looks good to me, thanks again to icemeber&RevanSithLord for the model
Re: Glamour Skins to the 9s
Posted: Thu Jan 05, 2017 3:31 pm
by giftheck
Looking very good there, Delta!
Re: Glamour Skins to the 9s
Posted: Fri Jan 06, 2017 8:57 pm
by RevanSithLord
Hey Delta! That's an amazing reskin of our model. Mind sending that skin to me? Credits will be given if I use it. I'm already using SkinnyODST's movie accurate Shoretrooper skin - and the map I'm making of Scarif could use a more accurate Death Trooper skin. I think I might have to talk to Icemember about specular maps, because every use I've seen of them have been impressive.
Re: Glamour Skins to the 9s
Posted: Tue Jan 10, 2017 10:09 am
by PilotHawk
Great skins Delta

Re: Glamour Skins to the 9s
Posted: Sun Feb 19, 2017 5:47 pm
by giftheck
I decided to redo the texturing on the stock AT-AT, and modify the meshes. I chose the Pinball AT-AT's texture because the SWBF3 AT-AT texture did not suit my purposes (and is much more divided for the higher-poly AT-AT than the Pinball texture).
First thing I learned is that not all the meshes were going to fit so I had to replace the 'pelvis', upper legs, feet and head guns with the meshes from the Pinball AT-AT. Everything else is stock, or modified from the stock AT-AT. I also altered the head scale as the stock AT-AT's head is too tall. But the result looks a heck of a lot better than the stock AT-AT.
The one on the left is the stock AT-AT, and the one on the right is my modified AT-AT.
Just goes to show that mesh detail is not needed to make a model look good.