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Re: Beta Models

Posted: Wed Aug 18, 2010 8:26 pm
by icemember
Hi, sneak peak at the 4.7_d clonetrooper Ph2. Enjoy

4.7_d clonetrooper Ph2
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Re: Beta Models

Posted: Wed Aug 18, 2010 9:27 pm
by Deviss
great work ;)

Re: Beta Models

Posted: Thu Aug 19, 2010 4:00 am
by Darth_Spiderpig
Nice one Ice. :thumbs:

Re: Beta Models

Posted: Thu Aug 19, 2010 4:45 am
by lucasfart
That dark trooper looks awesome, and so does the arc clone. I can't say that i like the pixelated camo clone though. It looks a bit weird with the pixelated colours....

Re: Beta Models

Posted: Thu Aug 19, 2010 2:54 pm
by icemember
The camo is digital camo.

Action at the front! 4.7_d trooper ingame shots while testing.

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Re: Beta Models

Posted: Sat Aug 21, 2010 1:06 am
by RevanSithLord
Looking nice, Commander! Keep up the great work, as always! :D

Re: Beta Models

Posted: Sat Aug 21, 2010 1:17 am
by icemember
More shots of troopers pressing forward on Planet P!! The 4.7.d_ep3trooper has been release over at SWBF2 CUSTOM as my part of showing support for the site. It can be grabed there. I'll be released here too soon.

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Re: Beta Models

Posted: Sat Aug 21, 2010 7:57 am
by RC-1192
wow nice job ice :thumbs:

Re: Beta Models

Posted: Sat Aug 21, 2010 8:01 am
by CT-26-6958_Hevy
Looks veeery good...
Waiting for your Fordo Model =)

Re: Beta Models

Posted: Sun Aug 22, 2010 2:59 pm
by Obi-Wan Kenobi
Nice textures! :thumbs:

Re: Beta Models

Posted: Sun Aug 22, 2010 8:12 pm
by MrCrayon
That pistol looks like you could kill someone just bashing their head with the scope! That scope is HUGE! Nice job. And I like the Digi-camo. Good job!

Re: Beta Models

Posted: Mon Aug 23, 2010 10:25 am
by CodaRez
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Transparent version is not transparent.

Either ur visor really isn't transparent in the other link, u got switched links, or u need instructions included to tell u how to apply them, which right now aren't present in the download.

Re: Beta Models

Posted: Mon Aug 23, 2010 10:59 am
by RogueKnight
CodaRez wrote:
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Transparent version is not transparent.

Either ur visor really isn't transparent in the other link, u got switched links, or u need instructions included to tell u how to apply them, which right now aren't present in the download.
Mesh viewer doesn't show transparency.

Re: Beta Models

Posted: Mon Aug 23, 2010 7:15 pm
by CodaRez
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:wink:

Yes I reskinned it. Is that the reason why? Then maybe u should make a compatibly reskinnable version

Re: Beta Models

Posted: Mon Aug 23, 2010 7:20 pm
by RogueKnight
Did you enable transparency on the visor?

Re: Beta Models

Posted: Mon Aug 23, 2010 8:10 pm
by Teancum
CodaRez wrote:
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:wink:

Yes I reskinned it. Is that the reason why? Then maybe u should make a compatibly reskinnable version
Did you keep the alpha channel for the texture? If not transparency would break. (I think... it's been a long time)

Re: Beta Models

Posted: Mon Aug 23, 2010 9:33 pm
by RogueKnight
Teancum wrote:Did you keep the alpha channel for the texture? If not transparency would break. (I think... it's been a long time)
Correct, but it appears he only reskinned the rest of the textures.

Re: Beta Models

Posted: Mon Aug 23, 2010 11:58 pm
by icemember
Hi, AQT would be one to ask on the visor. Let me check my self on the model and get back to you if its not figured out by then. AQT did mention that i should make a version where the trans is enable both on model and texture. :mrgreen:

Meantime, What is that!!! LOL. Only 2 people know so far lol. I will start releasing props too very soon. Here's the T in HEY in the picture LOL!

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Re: Beta Models

Posted: Tue Aug 24, 2010 2:11 am
by AQT
@CodaRez: Look HERE. You'd want to enable double sided transparency for the visor in this case.

Re: Beta Models

Posted: Tue Aug 24, 2010 3:40 am
by SW_elite
You dont need to do any of this.......

One time when I was making a wall that happend to have a window in it, I just textured the wall like I normaly do, then created a new layer, and drew some dots here and there where the window was, and blured them to make them look like dirt. Then I (for lack of a better word) stuck the layers together. Then applied the texture. And whatdayaknow, my window had transparency! This was in Paint.NET, this is not MS Paint... I just prefurr this one over gimp and PS.

So I say do something similar to the visor, and if this just confused you, you could give me the texture and Ill do it.