[GameObjectClass]
ClassLabel = "destructablebuilding"
GeometryName = "hoth_prop_crate_2.msh"
FoleyFXGroup = "metal_foley"
[Properties]
GeometryName = "hoth_prop_crate_2"
FoleyFXGroup = "metal_foley"
RespawnTime = "999999.9"
MaxHealth = "500.0"
MapScale = "0.0"
ExplosionName = "com_sfx_explosion_sm"
--DropItemClass = "com_item_powerup_health100"
--DropItemProbability = 1.00
--^Doesn't work