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A.W.I.P.(Again Work in Progress) Tie-Mauler
Posted: Fri Jan 26, 2007 10:47 am
by RC-1290
Hello, I started working on my Tie-Mauler again

. I've started texturing the model I had made half a year ago:
So now I started to learn UV mapping and texturing. This is where I am now. Shouldn't take too long to finish.
Release Date: unknown(soon)
RC-1290'Dreadnought'
RE: A.W.I.P.(Again Work in Progress) Tie-Mauler
Posted: Fri Jan 26, 2007 10:52 am
by The_Emperor
Nice! How will you make the weels look like they spin? Or aren't you gonna do that

In that case it's still awesome. The more Imperial vehicles the better

RE: A.W.I.P.(Again Work in Progress) Tie-Mauler
Posted: Fri Jan 26, 2007 10:53 am
by RC-1290
I have no clue XD. Never worked with animated textures before either, so it'll be fun

.
RE: A.W.I.P.(Again Work in Progress) Tie-Mauler
Posted: Fri Jan 26, 2007 11:51 am
by Rekubot
Yes! Well done RC, can't wait to see what the finished product looks like! I love that texture by the way.
RE: A.W.I.P.(Again Work in Progress) Tie-Mauler
Posted: Fri Jan 26, 2007 12:19 pm
by Epena
Pretty snazzy, though the gray could use more detail.
Posted: Fri Jan 26, 2007 12:22 pm
by RC-1290
yea, that's just the material

, the textures are on top of it, still working on the hull

.
RC-1290'Dreadnought'
Posted: Fri Jan 26, 2007 8:03 pm
by Razgriz
Looks great dude!
Posted: Fri Jan 26, 2007 9:30 pm
by Tuskenjedi
mmmmm, niceness! Someone's gonna dl this and give it the self destruct sequence and some repeating lasers.

Posted: Fri Jan 26, 2007 10:05 pm
by Ipodzanyman
hehehe {I will with the other odf I have} muhahaha

Posted: Fri Jan 26, 2007 10:10 pm
by Teancum
I recommend using the game's textures for as much as possible, like the treads from the CIS snailtank and the pod from the TIE fighter. You might also use parts of the TIE bomber for the grey areas.
Posted: Fri Jan 26, 2007 11:40 pm
by t551
To do treads, the tread has to be a separate texture. Take a look at the snail tank odf for the format of the odf call.
Posted: Sat Jan 27, 2007 9:03 am
by RC-1290
thank you

, I'll take a look.
---
[EDIT] It calls for 'cis_tank_tread_tracks' but this texture is not in the msh folder... any idea's?
Posted: Sat Jan 27, 2007 10:25 am
by t551
There is a cis_tread_tank_track.tga, but that is not called in the odf.
Posted: Tue Jan 30, 2007 12:46 am
by arty
Yay, finally, your finishing it

And addition to the FoC mod

Posted: Tue Jan 30, 2007 1:26 am
by Blueline
great Tie Mauler! I think it should be not quiklier than a bike, right? I love it! Its a great Model and the Texture is great, too! Animation on the wheels would be nice.
Sry for my bad englih
Posted: Tue Jan 30, 2007 3:18 am
by minilogoguy18
you need to set your view to textured decal cause thatll show you what its gonna look like in game, if you texture it in the open GL mode or any other mode your texture will come out too light cause those other views make your textures look darker.
Posted: Tue Jan 30, 2007 11:27 am
by RC-1290
thanks

Posted: Tue Jan 30, 2007 3:39 pm
by SonofThunder
Looks awesome - look forward to playing this in-game. This is from 'Empire at War', right?
Posted: Tue Jan 30, 2007 3:58 pm
by Qdin
not 'from'. It is made by him
About that, was it the first time the Tie Mauler was introduced and added to the Star Wars Universe first itme in EAW?
It's neat

It's exactly how it should be (especially compared to your 'level' of all this

) Simple, obvious and the skin is good enough.
What about giving the skin to someone who's more familiar with reskinning?

I think they could add at least some cool details.

Posted: Tue Jan 30, 2007 4:30 pm
by minilogoguy18
no the tie mauler has been around LOOOOOOOOOOOOOOOOONG before EaW was even thought of.