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Only 2 chunks appearing when droid explodes [Solved]

Posted: Fri Dec 10, 2010 12:03 pm
by Jendo7
I've been able to get my Probe Droid to explode but only two chunks appear in game. I would like four or five chunks to appear when it explodes. I did add five chunk sections in the odf but still only two chunks appear.

Below are my imp_droid_probe.odf and imp_droid_probe_exp.odf.
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "com_inf_default"
GeometryName = "imp_droid_probe.msh"

[Properties]
MapTexture = "troop_icon"
MapScale = 1.4

PilotType = "self"

GeometryName = "imp_droid_probe"
ExplosionName = "imp_droid_probe_exp"

MaxHealth = 180.0
HealthType = "droid"

SetAltitude = 1.0

Acceleraton = 8
MaxSpeed = 10

MaxStrafeSpeed = 8
MaxTurnSpeed = 4.0
PCMaxTurnSpeed = 20.0
PCMaxStrafeSpeed = 20.0

WeaponName = "cis_weap_inf_remotedroid_blaster"
WeaponAmmo = 0

CameraHeight = 2.3
CameraDistance = 4.5

TrakCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 4.5"
NormalDirection = "0.0"
AimValue = "1.0"

AISizeType = "HOVER"

DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.15
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.0
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.0

ChunkFrequency = 1.0

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "com_smallchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_xs"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "com_smallchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_xs"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "com_smallchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_xs"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
Hidden/Spoiler:
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
LifeSpan = "0.2"
Damage = "20.0"
DamageRadius = "10.0"
Shake = "0.5"
ShakeRadius = "15.0"
Push = "0.0"
PushRadius = "1.5"
Effect = "com_sfx_explosion_lg"
ArmorScale = "0.8"
HealthScale = "1.0"
ShieldScale = "0.5"

SoundProperty = "com_weap_obj_small_exp"
Any help would be appreciated, thanks.

Re: Droid explosion with only two chunks appearing in game.

Posted: Fri Dec 10, 2010 12:07 pm
by DarthD.U.C.K.
do by any chance only one small- and one mediumchunk drop? :P

Re: Droid explosion with only two chunks appearing in game.

Posted: Fri Dec 10, 2010 12:15 pm
by Jendo7
Yes, that's exactly what happened. :)

Re: Droid explosion with only two chunks appearing in game.

Posted: Fri Dec 10, 2010 12:18 pm
by DarthD.U.C.K.
its because you didnt change the values of the chunks, especially omega, which defines in which direction the chunk flies. this way all chunks are on top of eachother/within eachother and you see only one. :P

Re: Droid explosion with only two chunks appearing in game.

Posted: Fri Dec 10, 2010 12:27 pm
by Jendo7
Thanks! :)

So does that mean each ChunkOmega value have to be different in each chunk section.

Re: Droid explosion with only two chunks appearing in game.

Posted: Fri Dec 10, 2010 12:31 pm
by DarthD.U.C.K.
yeah, it would look boring otherwise, wouldnt it?
by the way: ive made some basic probedroidchunks looong time ago, you could use them if you wanted.

Re: Droid explosion with only two chunks appearing in game.

Posted: Fri Dec 10, 2010 12:36 pm
by Jendo7
Thanks very much :thumbs: That would be much better than boring old command post chunks.