Page 2 of 5

RE: Dantooine?

Posted: Tue Mar 21, 2006 5:36 am
by TAW_MangaLord
Hold yer horses uttaresh. :D
Lord Bandu's working a Dantooine map set in th KoToR era, here's a link : index.php?name=PNphpBB2&file=viewtopic& ... =dantooine
Just let Majin focus on what he's doing right now. :P

Looks good Majin, just a question, when do these maps take place? My guess is the transition between Republic (Clone trooper) and Empire (Storm trooper) am I correct? If so, It'd sure fill in a gap from the Single Player Campaign!

Keep up the good work

RE: Dantooine?

Posted: Tue Mar 21, 2006 4:37 pm
by PR-0927
This mod takes place between RotS and ANH. This is why KotOR Era stuff will not be in my maps. They are GCW.

Thanks for comments!! Send more questions!!

- Majin Revan

RE: Dantooine?

Posted: Wed Mar 22, 2006 12:09 pm
by TAW_MangaLord
Okay, here is one :

How are all the maps tied together?
Is it gonna have a story of some sort? Will the troops and vehicles evolve through this story (If it even is in there) ?
It'd be cool to have some story things in it, like the jump from AT-RT to AT-ST, that sort of thing.

Also, could you name some locations that the maps are gonna be in?

RE: Dantooine?

Posted: Wed Mar 22, 2006 3:16 pm
by PR-0927
There shall be an evolution between soldiers, armor, vehicles, and weapons.

The story is just described in the dscription of the map in the game when the map loads.

I have only thought of Dantooine, some space maps, and Kashyyyk as more maps at the moment.

- Majin Revan

RE: Dantooine?

Posted: Wed Mar 22, 2006 4:22 pm
by Guest
MajinRevan
Can you upload zip.file with many screens from your mod?

RE: Dantooine?

Posted: Wed Mar 22, 2006 4:54 pm
by PR-0927
Sometime soon, I will.

;)

- Majin Revan

RE: Dantooine?

Posted: Wed Mar 22, 2006 5:13 pm
by Guest

RE: Dantooine?

Posted: Wed Mar 22, 2006 8:43 pm
by PR-0927
Whoa! Umm, if it is in the mod tools, yes! Or, if I can get my hands on that model!

- Majin Revan

Posted: Wed Mar 22, 2006 8:48 pm
by EraOfDesann
If you don't have an idea for a space map, I think the Battle Of Tanaab (spelling?) might be a nice idea. Lando mentioned in Episode VI and I'm guessing it was a space battle before 5th and maybe the 4th episode.

Re: RE: Dantooine?

Posted: Sun Apr 02, 2006 10:00 am
by Guest
MajinRevan wrote:Whoa! Umm, if it is in the mod tools, yes! Or, if I can get my hands on that model!

- Majin Revan
do you found Juggernaut-vehicle in Swb2 mod tools?

Edit: and can u give ingame pics?

RE: Re: RE: Dantooine?

Posted: Sun Apr 02, 2006 11:23 am
by Alex533
You do know that pic is not real yeh?

RE: Re: RE: Dantooine?

Posted: Sun Apr 02, 2006 11:35 am
by DarthDoy11
I have to say I like the clone commando you did for BF1 on maps like Kasshyyyk shores, why don't you keep it like that, although maybe give him a backpack.

Also do you want to mod any of this? I know you're more than capable (I think it's safe to say you're an amazing modder) :

http://forums.lucasarts.com/thread.jspa ... 5&tstart=0

Posted: Sun Apr 02, 2006 11:54 am
by Rpe7
This is sounding great!! And the imperial commando looks sooo coool.

Posted: Sun Apr 02, 2006 12:36 pm
by DarthDoy11
I always look forward to a Majin Revan map cos they're all so good!!!

Posted: Sun Apr 02, 2006 4:04 pm
by PR-0927
Updates coming soon! My testers will probably get my map today from me to test.

- Majin Revan

Posted: Mon Apr 03, 2006 6:06 am
by DarthDoy11
Cool, keep up the good work!

Re: RE: Re: RE: Dantooine?

Posted: Mon Apr 03, 2006 6:47 am
by Guest
Alex533 wrote:You do know that pic is not real yeh?
wha-at?!!

RE: Re: RE: Re: RE: Dantooine?

Posted: Thu Apr 06, 2006 9:31 pm
by PR-0927
O.K., I have some updates. The only soldier with spawn screen changes is the Imperial Clone Commando. Right now, one weapon is scaled too small, and the other two are too large (we were trying to get them right, Qdin and I). That cannot be fixed until I meet with Qdin sometime soon.

There are very few errors. Here they are:

1. Many sounds for weapons or Geonosians don't work. I cannot get the CW Era sounds to work in my GCW Era map. I have the DC-15 Blaster Rifle in my map, for example, which needs sounds from the CW Era. Hopefully (and doubtfully) this can be fixed soon.

2. The HUD has errors with some icons of weapons. This should be fixed soon, with OOM-9's and Pandemic's help.

3. The Imperial Clone Commando's weapon models are a little messed up...temporarily.


I will post screens tomorrow...probably.

- Majin Revan

Posted: Wed Apr 12, 2006 8:42 pm
by PR-0927
O.K., you guys, I have many screenshots for you all!!

There are are only three problems with my map:

1. Custom .wav files for the SWRC weapons don't work. Nobody has any idea on how to fix this (all the other sounds work now though).

2. New weapon icons are in the correct location! This isn't an error, but the error is that the floating icon is there too! Nobody has fixed this yet either (now you'll never forget which weapon you are using).

3. The DC-15s Side Arm Blaster which Dragonum modelled is having texture...issues. Half of the textures work, and half don't. I don't know why it is happening or what he has to change in the model to fix it.


Now, the good news, download the pack of 40+ screenshots from here:

http://files.filefront.com/ScreenShotsz ... einfo.html


- Majin Revan

Posted: Wed Apr 12, 2006 9:13 pm
by -_-
d/ling, and it's still 64%.. XD