Page 1 of 4

Sullust: Jedi Conclave

Posted: Sat Jul 14, 2007 2:29 am
by Maveritchell
(Circa 3955 BBY)

It is a dark time for the Jedi Order. In the aftermath of the JEDI CIVIL WAR, many Jedi are fallen, and many more disenchanted with the Order.

The defeat of Darth Malak at the hands of the redeemed Revan has bought the Jedi a brief respite, but some of the masters contend that there is a deep, abiding evil awaiting them.

These stirrings among the Jedi prompt the council to call a CONCLAVE on the planet of SULLUST, where an Jedi temple once stood. The council hoped that the ancient temple, ravaged by war and climate alike, would provide the necessary focus for direction in such an uncertain time.

However, the stirrings sensed by some are very much on the move. The SITH and fallen Jedi have begun recouping from the blow dealt them by Revan. These servants of the Dark Side have sought out the Jedi, and now this fiery valley will prove to be a battleground once more...


---

I, like many of you here, am a big fan of Knights of the Old Republic. I know there have been times where I've been playing Battlefront hero assault, and wishing that I could just Force Storm someone into submission. Heh, wishing SWBF was KOTOR. Well, that won't happen, but hopefully this is the next best thing, insomuch as Jedi are concerned.

What I'm making here is a Hero Assault (only?) map, featuring Jedi versus Sith. Also present will be Republic troopers and Sith troopers, as locals but mostly as cannon fodder. There are 12 force powers to be used; 4 Dark Side powers, 3 Light Side powers, and 5 Universal powers. Powers breakdown is as follows:

Dark Side:

Force Kill: Pretty self-explanatory. Use it, and the other guy's dead. You do need to focus on the target for a couple seconds before it hits, though.

Plague: Hits a group of baddies (or in this case, good guys) with a darkside-imbued poison that slowly saps their health. You've got to aim it, though.

Force Scream: A powerful scream, amplified with the Force, that both does damage and reduces your opponent's defense.

Force Storm: An omnidirectional surge of pure darkside energy.

Light Side:

Burst of Speed: Allows for a quick dash in any direction, capable of moving you much faster than your force run. Makes getting around a breeze.

Force Valor: Increases one nearby ally's and your defense and attack for a short period of time.

Force Heal: Heals nearby allies a small amount.

Universal:

Battle Meditation: Hits all units on the map, decreasing opponents' defense while at the same time increasing yours (although at a smaller amount than the Force Valor or Force Scream powers).

Force Camouflague: Allows stealthy Force-users to remain nearly invisible so long as they don't try and attack or jump.

Force Whirlwind: Creates a gust of wind that spins your enemy around and deals him damage.

Force Wave: Hits all nearby enemies with a powerful wave of Force energy; knocking them over and dealing them a bit of damage.

Throw Lightsaber: Well, you... throw your lightsaber.

---

With this map being focused on changing up hero assault, all the Jedi are more resistant to the knock-down-once-and-kill style of fighting we see so often in Mos Eisley. Also, all of the force powers must be used more sparingly, as they rely on an overheat rather than your energy bar.

Also, rather than have unique Jedi (that's one dot, to any of you who played the old Decipher CCG), all these Jedi are generic, instead being sorted by their classes (both Jedi classes and Prestige classes). That means that the units are as follows:

Jedi:

Jedi Guardian (Weapons-based)
Jedi Sentinel (Balanced)
Jedi Consular (Force-based)
Jedi Weaponmaster (Weapons-based)
Jedi Watchman (Balanced)
Jedi Master (Force-based)

Sith:

Dark Jedi Guardian (Weapons-based)
Dark Jedi Sentinel (Balanced)
Dark Jedi Consular (Force-based)
Sith Marauder (Weapons-based)
Sith Assassin (Balanced)
Sith Lord (Force-based)

---

And here are some screens:

A Jedi Master attacking with Force Wave:

Image

Jedi Consular attacking with Force Whirlwind:

Image

A Sith Assassin:

Image

A Dark Jedi Sentinel using Force Kill on a Jedi Sentinel:

Image

A Sith Lord using Force Scream:

Image

A Jedi Watchman shocked by a Sith Lord:

Image

A Jedi Sentinel using Burst of Speed to make a huge jump:

Image

---

Progress:

Right now I've very few things left to do. I need to apply some spit-and-polish to the map itself, it's a little bit boring. Also, I'm waiting on recieving some assets. I've also got to get some beta testing done, but that'll happen after I get assets to the Sith trooper.

Finally, anyone who thinks they can make a really neat Particle Editor effect for any of the above powers, let me know, because I'm open to changing some of the effects.

Posted: Sat Jul 14, 2007 4:03 am
by Syth
You forgot lightening! Really though this looks pretty cool. Those are some sweet force attacks. How did you do a burst of speed-attack? :shock:

Do you plan on makeing some non-male-humanoid jedi/sith? Thats always a good deal.

I see theres no force-push or force-pull... ?

I see the "boring thing" on alot of assaults, for my mod ive got ridden alot of it. but mainly its that everything is to weak and nothing ever defeats anyone. Especially sith lighteneing, its more annoying then anything. The whole AI being adicted to force attacks doesnt help, but editing the targeting ditances can help that.

I have alot of modded combos and force attacks, if youre interested.

Posted: Sat Jul 14, 2007 4:56 am
by aYo.4.YaYo
woah thats amazing! keep up the good work

Posted: Sat Jul 14, 2007 5:03 am
by Rekubot
Usually I'm not too impressed with the whole Jedi vs Jedi thing, and I never, ever play Hero Assault if I can help it. But this looks pretty good! I like the effects, with force kill and force scream being my personal favourites; they just look so awesome :P.

I may give this a download when it's released, it's just that I've never been too keen with the gameplay of Hero Assault that Battlefront II gives, if that makes sense. I do have one request though: could you remove the 'push' that hitting someone with a lightsaber gives? It would even be more realistic, and would make for some prolonged lightsaber battles instead of just whoever gets the first hit in, wins.

Posted: Sat Jul 14, 2007 5:21 am
by ARC_Trooper_phi658
I am surprised these powers can even be modded into the game SWBF2! I will definitely download this when its availible.

Posted: Sat Jul 14, 2007 5:43 am
by Phyzzle
What map is that?

Meaning, where is Sullust? Is it Canon?

Posted: Sat Jul 14, 2007 5:49 am
by lieutenantcoda
lieutenantcoda wrote:can somebody make some flame monster which has fire anims on him at all times.

and i suggest some new force powers:

force storm:

now, force storm has your hands up releasing energy right? so you point your hands up. you can use the LAAT/i anim:

http://i169.photobucket.com/albums/u240 ... tled33.jpg
and that is plo koon, a jedi model, and that means a lightsaber wielder can do it, not jus a rifleman.

next, the lightning shoots from the hand and points downwards. everybody in a given radius is heavily shocked.

and a note, the lightning anim from the hand doesnt necessarily have to make contact with the object(to make it easier for you guys).

next, force slow:

just aim and force, the victim will slow down in run speed.

no anims except the victim gets this red effect that i circled on his body(the one that looks like lightning):


http://i169.photobucket.com/albums/u240 ... edtwin.jpg
make the effect more intense though.

i hope this can be accepted.
my ideas for a force slow and force storm technique. a few(one)spelling errors fixed. want to try it?

Posted: Sat Jul 14, 2007 6:36 am
by yankeefan05
ARC_Trooper_phi658 wrote:I am surprised these powers can even be modded into the game SWBF2! I will definitely download this when its availible.
Yep, check out the SWBF1 Conversion Pack, there r alot in there too an d Im sure in other maps too.

Posted: Sat Jul 14, 2007 8:23 am
by plasmoidmonkey
Nice. Very nice indeed. Love all the new powers. I'll definately get this mod when it comes out.

Posted: Sat Jul 14, 2007 8:24 am
by Taivyx
No way!
I was so going to make the first Jedi Conclave map!
Ah well, this looks much better than I could ever do, great job!

Posted: Sat Jul 14, 2007 9:14 am
by EGG_GUTS
Phyzzle wrote:What map is that?
That's the most Ironic thing thing to say in a WIP topic.

Posted: Sat Jul 14, 2007 11:41 am
by Maveritchell
yankeefan05 wrote:
ARC_Trooper_phi658 wrote:I am surprised these powers can even be modded into the game SWBF2! I will definitely download this when its availible.
Yep, check out the SWBF1 Conversion Pack, there r alot in there too an d Im sure in other maps too.
There's bound to be a little overlap, since moves like force lightning can only be changed so much, but I guarantee that some of these powers you've never seen the likes of before.
Rekubot wrote:I do have one request though: could you remove the 'push' that hitting someone with a lightsaber gives? It would even be more realistic, and would make for some prolonged lightsaber battles instead of just whoever gets the first hit in, wins.
I definitely feel that request. There's not a huge amount I can do about that, since that effect is hardcoded into the melee weapons in BF2. However, units are affected less by it the higher their health is, and I have scaled the units health up by nearly an order of magnitude. That being said, in this map, there's no guarantee that being hit by a lightsaber will condemn you to dying, and usually it takes several lightsaber clashes to kill one person. Really, the best way to win is strategically using Force powers.
Syth wrote:You forgot lightening! Really though this looks pretty cool. Those are some sweet force attacks. How did you do a burst of speed-attack?

Do you plan on makeing some non-male-humanoid jedi/sith? Thats always a good deal.

I see theres no force-push or force-pull... ?
As far as attacks are concerned, I'm sticking to KOTOR force powers, and I'm pretty sure I've exhausted those. I'm sticking to only one power from each tier (e.g. Shock -> Force Lightning -> Force Storm), which is why you don't see powers like lightning or push. I made an exception for Whirlwind (Force Push -> Force Whirlwind -> Force Wave) because its effect was substantially different from Force Wave.

Heh, and I'd love to do a non-male (Unfortunately only humanoid Jedi can work in BF - there's no way you can make a Hutt Jedi, for example. It'd be silly.) non-human Jedi. However, I don't feel like making the necessary headpiece meshes for nonhumans, since it requires a lot of going back and forth between XSI and BF - and I don't have the ability to export, which would mean it would be completely a pain in the rear for anyone helping me there. And I'd do some females, but we're limited to Aayla and Leia there, modelwise. And Aayla only works with her combo, and Leia looks goofy, cloth addon or not.
lieutenantcoda wrote:just aim and force, the victim will slow down in run speed
Run speed can't be modified via weapon, otherwise, I'd do that. Also, I've toyed with the idea of giving that anim to Force storm (all officer units use it for their buff), but it would make Force storm look even goofier since the lightning emanates from their face as is.

Posted: Sat Jul 14, 2007 2:02 pm
by The_Emperor
Wow, those force powers look great!

Posted: Sat Jul 14, 2007 2:04 pm
by Rekubot
Maveritchell wrote:There's not a huge amount I can do about that, since that effect is hardcoded into the melee weapons in BF2.
Really? I was under the impression that it could be edited in the combo file. Give me a second to find the code, and I'll see if I'm imagining things or not.

Edit: Heh, no problem :).

Posted: Sat Jul 14, 2007 8:38 pm
by Maveritchell
Rekubot wrote:
Maveritchell wrote:There's not a huge amount I can do about that, since that effect is hardcoded into the melee weapons in BF2.
Really? I was under the impression that it could be edited in the combo file. Give me a second to find the code, and I'll see if I'm imagining things or not.
Whoops, color me wrong. I looked a little more closely, and it looks like there are some push values in there I can get rid of. Thanks for the heads-up!

UPDATE:

At the moment, since I've not recieved Qdin's trooper yet, I've gone ahead and substituted (temporarily) stormtroopers as sith troopers. That means that the map is playable albeit not finished. That also means that I'm going to need about 4 beta testers. Please let me know, and I will try and get a beta out to those people. If you want to beta test, be prepared by knowing KOTOR attacks and being ready to give some creative input. Thanks!

Posted: Sat Jul 14, 2007 8:43 pm
by Xavious
I'll beta test for ya'.

Posted: Sat Jul 14, 2007 9:50 pm
by lieutenantcoda
i will SURELY beta test. this opens many new force powers

Posted: Sat Jul 14, 2007 11:03 pm
by ARC_Trooper_phi658
Yep, check out the SWBF1 Conversion Pack, there r alot in there too an d Im sure in other maps too.
I thought the only new force power in the conversion pack was force wave. where are these moves you are referring to?

Posted: Sat Jul 14, 2007 11:23 pm
by epm01
I'll beta test, I've just never beta tested new force powers so could you just tell me what to look out for and I'll 100% be able to beta test. I would be honoured to beta test for you.

Posted: Sat Jul 14, 2007 11:46 pm
by ARC_Trooper_phi658
oh yeah, one more thing, sorry if I sound very dumb, but what is a "conclave?" every time I played KotOR, I thought it was "enclave." are they the same thing, or it it something completely different?