Someone knows how to setup an uv map in Blender 2.49b
Posted: Sun May 16, 2010 6:48 am
Okay, i need some help with the uv mapping of my model.
I have made seams, applied the texture i want and i have it on my model. The thing is, im not sure what to do next, or even if there is anything that needs to be done after that.
1. Do i need to somehow "save" the uv map? Or is that done just by unwrapping and opening a texture?
2. Do i need to take some specific steps to link the uv to the mesh itself? It shows up and all, but i know how picky game engines and exporters can be.
3. In the uv mapping guide i followed i was told to create a material. Do i need to do this? Where is the create material button? How do i link the uv map to the material? how do i link the material to the mesh?
4. Anything else i need to do that i could somehow overlooked?
I have made seams, applied the texture i want and i have it on my model. The thing is, im not sure what to do next, or even if there is anything that needs to be done after that.
1. Do i need to somehow "save" the uv map? Or is that done just by unwrapping and opening a texture?
2. Do i need to take some specific steps to link the uv to the mesh itself? It shows up and all, but i know how picky game engines and exporters can be.
3. In the uv mapping guide i followed i was told to create a material. Do i need to do this? Where is the create material button? How do i link the uv map to the material? how do i link the material to the mesh?
4. Anything else i need to do that i could somehow overlooked?