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Thank you Rends for converting this map!!
this was one of those great maps that i missed when changing over to SWBF2
i was totally shocked over the quality when i played this map first time on SWBF1, but please convert the coruscant streets too, that was also one of may favorites.
i got totally addicted to Space maps because you released the Hoth escape map some time ago, and i'd like to thank you for that.
keep it up Rends, i'm a big fan of you and your maps
Silent_Decimator wrote:i was totally shocked over the quality when i played this map first time on SWBF1, but please convert the coruscant streets too, that was also one of may favorites.
Hi guys,
i restarted working on this map just for personal reasons. Example: i fixed the floor texture in Padmes Room. I will go further and make some more changes not sure yet what so i can´t tell you.
But if you are interested i will release a let´s say "gold" version of this map.
I´m also open for new ideas.
This is good to hear. I am sure one thing a lot of people will mention is to make it so the CW (Droids vs Republic) is playable on line. It tends to CTD a lot when you try. It may be vehicle related. Other than that if is a great map. My brother and I always have this as one of the maps whenever we get on line together. It's great fun to play as Boba or Jango and go jetting around the tops of all the buildings.
But that being said can't wait for it to come out.
Rends wrote:Hi guys,
i restarted working on this map just for personal reasons. Example: i fixed the floor texture in Padmes Room. I will go further and make some more changes not sure yet what so i can´t tell you.
But if you are interested i will release a let´s say "gold" version of this map.
I´m also open for new ideas.
i do have an idea, you could always add an area to the map thats quite a big open place and have a big battle down there like in the CWs Cartoon and maybe them octopus droid (forgot name).
Sweet. Rends, contact me before you release the final version. I can add "Classic Conquest" (SWBF1 style units) with just a few files from you, and it will not conflict (nor will it show up) if someone doesn't have the Conversion Pack installed.
heh, I remember RepSharpshooter made a good yellow coruscant speeder, you might want to use that. any chance off changing the 501st into the red shock trooper legion?
doing some corrections in the flight pathing is also good(if you want)
Hi Ace,
Random sides could be interesting, need to check that out.
I don´t see a reason for the teleporters, is that Startreck beamstyle?
Random day/night would be difficult because all the building textures would need to change aswell to represent room lights coming through windows...
Havn´t seen your beta yet, will check it out later.
Hi lieutenantcoda,
have a link to the speeder files?
Well i have no plans doing the map from scratch again, just fixes and some new things. About the flyer paths. I´m not sure if that can be fixed. The paths are not wrong or so and barriers are there where they belong to. thing is that AI has a tendency to flyover CPs and lot of them are inside the buildings but i will see if i can improve it.