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Combat Realism
Posted: Mon Sep 03, 2007 6:03 pm
by Hunted_One
Hey, I was wondering what files were necessary in editing SWBF 2 when making the combat more real? What I'm getting at is stuff like recoil, ammounts of damage/unit health ammounts, ect., if I were to make a map that included units with 1-2-hit kill weapons and recoil. Sort of like with TEC mod. Thanks.
Re: Combat Realism
Posted: Mon Sep 03, 2007 6:15 pm
by Commander_Cody771
Well, in order to make a 1/2 hit kill: 1. go to the gun ODF ord that you wish to edit, 2. you will find the line "maxdamage=???" change that to what a normal units health is, 3. then save the ODF and munge. Hope I helped
Re: Combat Realism
Posted: Mon Sep 03, 2007 7:05 pm
by Hunted_One
Good, thanks. Now, if anyone could answer the other half about recoil...?
Re: Combat Realism
Posted: Mon Sep 03, 2007 7:09 pm
by Syth
Re: Combat Realism
Posted: Mon Sep 03, 2007 7:24 pm
by Hunted_One
Great, but what file contains that line? The weapon ODF? Or do I add that in?
Re: Combat Realism
Posted: Mon Sep 03, 2007 8:40 pm
by Commander_Cody771
The ODF that is not the ord.
Re: Combat Realism
Posted: Mon Sep 03, 2007 8:55 pm
by Hunted_One
Alright, thanks.
Re: Combat Realism
Posted: Mon Sep 03, 2007 9:04 pm
by Hunted_One
Blah, sorry for the DP, but nobody's going to notice if I just edit. How do I make blaster shots go faster? I noticed a topic mentioning such a feature, but I don't know ODF editing very well, and I would like to know what line would be needed (or what line should be edited) to make it work.
Re: Combat Realism
Posted: Mon Sep 03, 2007 11:05 pm
by Caleb1117
Velocity = "500.0"
In the concerned weapon's .ord.odf
Re: Combat Realism
Posted: Mon Sep 03, 2007 11:12 pm
by Penguin
You should have edited, that post was only a few minutes after your previous one, don't do it again.
Re: Combat Realism
Posted: Tue Sep 04, 2007 3:56 am
by MercuryNoodles
Also, the unit health line is usually in the parent odf for the class (for example: imp_inf_default_officer), but you can use it in the child odf if you want to override without changing it for all the variations. Just find the MaxHealth line, or add it in.
Re: Combat Realism
Posted: Tue Sep 04, 2007 4:02 pm
by RepSharpshooter
Someone's already made a combat realism mod, with recoil, more damage etc. It's on swbf files. Although if you want to make your own that's fine
Re: Combat Realism
Posted: Tue Sep 04, 2007 6:08 pm
by VF501
Yeah, its Eisenfaust's Tactical Enhanced Combat (TEC) mod. I have the SWBF1 version on my comp, the SWBF2 one is supposed to be good too.
Also, play around with the Shot Spread settings. Both the Spread per shot in the weapon odfs, and the Movement Spread settings in the parent odfs.
Another way to add combat realism is to make alternate fire mode weapons. Just make a new weapon odf, for instance, copy the rifle odf, then to make it semi auto, find TriggerSingle = "0" and change it to 1. One shot per click of the fire button. Save it under a different name, then call it in the Unit odf and add
WeaponShareAmmo = # of weapon you want it to share ammo with here.
Re: Combat Realism
Posted: Tue Sep 04, 2007 6:14 pm
by Hunted_One
Woah, VF, not all at one time! I'm not that good with ODFs :p. I don't really understand them that much...
Anyway, I'm not going to make a side mod with this (I might, but not now). I'm actually going to add this to a map so it's much more realistic. I find the SWBF 2 kills way, way too easy.