SWBF2 Facts and Rumors
Posted: Sat Jun 18, 2005 9:53 pm
I am starting this thread to list all the known features of SWBF2, since I've only seen wish lists and the LA forums in disarray.
Space Battles:
-dogfighting done right: barrel rolls and turbo functions
-ability to land in capital ships, and man turrets, sabotage shield generators, and fight in corridors and armories
-destructible frigates and corvettes between the capital ships
-only two classes available in space: soldiers and pilots
-troop transports for each faction; Sentinal-class landing craft confirmed for Empire; Rebel Troop Transport (I might be able to get a pic. Be patient.)
-cap ships can be sabotaged (such as destroying a shield generator), turrets can be manned, turrets can be used to shoot their own ship
_______________________________________________________________________________________________
Jedi/Sith:
-known playable Jedi/Sith: Mace Windu, Darth Vader, General Grievous, Darth Maul, Obi-Wan Kenobi, Luke Skywalker, Count Dooku, Yoda, Emperor Palpatine and probably Anakin Skywalker
-when certain objectives are completed (such as capturing a certain CP), you can play as Jedi/Sith
-Jedi/Sith have lightsabers and Force powers
-Force powers are Force Push and Pull, and Force Choke and Sith Lightning (Sith only).
-all Jedi have Force Speed and Jump (Sith might too, but that's unconfirmed)
-Obi-Wan gets Force Pull, Darth Vader gets Force Choke, Darth Maul gets double-bladed lightsaber and Force Jump, Grievous gets four lightsabers (no Force powers because he is not a Jedi/Sith)
-Jedi/Sith have timers: completing objectives prolongs your time playin as them, and spawn-camping and hiding in corners decreases your time playing.
-instead of falling over dead, "killed" Jedi/Sith leave gracefully
-Jedi/Sith can only be played in 3rd person view
______________________________________________________________________________________________
Historical Campaing and Galactic Conquest:
-Historical Campaign follows Vader's 501st Legion
-Galactic Conquest has been redone
______________________________________________________________________________________________
New Battlefields:
-Coruscant space battle
-Coruscant: Jedi Temple
-Mustafar
-Utapau
-Tantive IV
-Death Star interior
-GCW space battle over Kashyyyk
-Endor space battle
-Polis Massa
-Dagobah
-Jabba's Palace (new, revised version)
-there will be 12 new maps; to add more variety there will only be one map per planet (space doesn't count, which explains the two Coruscant maps), and the original maps will also be included*
*All old maps will be made bigger and more accurate. Geonosis has gotten a major overhaul, and the spires and hangars and stuff that was cut will be put back in.
______________________________________________________________________________________________
Troops:
-depending upon the battle, clones will alternate between Ep2 and Ep3 skins
-each faction will have a new sixth class: the commander; Republic gets Clone Commander (with chain gun; purple uniform); Empire gets Imperial Officer; Bothan Spy for Rebels, and probably the Tactical Droid for CIS
-on ground battles, the pilot will be replaced with the Engineer
-Droideka now has blue shield (instead of the incorrect white ones)
-all units now have a limited sprint ability (cannot shoot while sprinting)
-the commander class can see enemy units on the mini-map and give a defensive bluff to nearby teammates (boosts morale; troos fight and doge better)
______________________________________________________________________________________________
Vehicles:
-AT-RT
-Tank Droid
-Sentinal shuttle
-A-Wing
-TIE-Interceptor
-ARC-170
-V-Wing
-Jedi Starfighter (Ep3 variation)
-GG's starfighter
-Vulture Droid (reskinned Droid Starfighter; now converts to walk mode when landed)
-Tri-Fighter
-Mon Cal Cruiser, Star Destroyer, Venator Star Destroyer, Providence Cruiser (Cap ships that can be boarded and have hangars; none are pilotable)
-frigates and corvettes include Aclamator Assault Ship, BC Frigate, Rebel Blockade Runner, unknown Imperial Cruiser, Trade Federation Lucrehulk ring transport, Rebel Frigate (all are destroyable; cannot be boarded or piloted)
-starfighters do not have cockpit views
Note: These are the new vehicles for the new levels. All old vehicles are returning because they appear in the old maps. Old vehicles to be included in new maps are: IFT-X, AAT, Republic Gunship, all original starfighters and bombers.
-----------------------------------------------------------------------------------------------------------------------------------
Here's an archive of SWBF2 news: http://starwarsbattlefront.filefront.co ... date;18819
-----------------------------------------------------------------------------------------------------------------------------------
Controls:
-revamped starfighter controls are easier to use
-entering/exiting vehicles is now easier (How? I have no idea.)
______________________________________________________________________________________________
Weapons:
-all blaster bolts travel faster
-DN Bolt Caster is faster, can shoot longer, shoot more times before overheating, and is overall better
-all weapons now have correct sounds (most noticeably the E-11)
______________________________________________________________________________________________
Release:
-November 1, alongside the ROTS DVD
______________________________________________________________________________________________
New Gameplay Modes:
-Deathmatch
-Team Deathmatch
-Capture the Flag
-Attack and Defend
-Hunt
-Tug-of-War
-each map will have the gameplay mode most suited to the layout.
______________________________________________________________________________________________
Command Posts:
-units can now change their class at a friendly CP without dying
______________________________________________________________________________________________
Multiplayer:
-PC players will now support 64 players online; 32 for Xbox; and 24 for PS2
-the host of a match will set the guidelines for becoming a Jedi/Sith (such as player with highest or lowest score, or on a first-come first-serve basis)
-unlocked framerate
-mulitplayer stats
-4-player splitscreen offline for Xbox
-some new kind of buddy finding system
______________________________________________________________________________________________
General:
-improved AI
-new objective-based gameplay: the object of a battle is no longer centered around CPs and the ticket bar; objectives include, but are not limited to: stealing top secret plans (Bothan Spies on Death Star, anyone?), protecting an AI character (such as Leia on Tantive IV), destroying a certain building, or holding a CP for a certain time.
- no more hiding in corners while the canon fodder do the work; the player now has an active role where their actions affect the outcome of the battle
-new smarter, more intuitive HUD
-you can now see an allie's helath and unit type when you target him
-simpler, context sensitive squad commands
______________________________________________________________________________________________
Graphics:
-better shadows, lighing, and reflections
-improved bumpmapping
-better hi-res textures
-better overall performance
______________________________________________________________________________________________
Demo:
-Xbox version coming soon in the Official Xbox Magazine (OXM)
-PS2 version coming soon in the Official U.S. Playstation Magazine
-PC version available for download this fall
-PSP version un-announced
______________________________________________________________________________________________
Game Progress:
-SWBF2 is 90% complete
-bugs and glitches are being fixed, enviroments are being finished and detailed, tuning and balancing is being done, and the game is being polished and usability tested
-----------------------------------------------------------------------------------------------------------------------------------
Media:
Space Battles:
-dogfighting done right: barrel rolls and turbo functions
-ability to land in capital ships, and man turrets, sabotage shield generators, and fight in corridors and armories
-destructible frigates and corvettes between the capital ships
-only two classes available in space: soldiers and pilots
-troop transports for each faction; Sentinal-class landing craft confirmed for Empire; Rebel Troop Transport (I might be able to get a pic. Be patient.)
-cap ships can be sabotaged (such as destroying a shield generator), turrets can be manned, turrets can be used to shoot their own ship
_______________________________________________________________________________________________
Jedi/Sith:
-known playable Jedi/Sith: Mace Windu, Darth Vader, General Grievous, Darth Maul, Obi-Wan Kenobi, Luke Skywalker, Count Dooku, Yoda, Emperor Palpatine and probably Anakin Skywalker
-when certain objectives are completed (such as capturing a certain CP), you can play as Jedi/Sith
-Jedi/Sith have lightsabers and Force powers
-Force powers are Force Push and Pull, and Force Choke and Sith Lightning (Sith only).
-all Jedi have Force Speed and Jump (Sith might too, but that's unconfirmed)
-Obi-Wan gets Force Pull, Darth Vader gets Force Choke, Darth Maul gets double-bladed lightsaber and Force Jump, Grievous gets four lightsabers (no Force powers because he is not a Jedi/Sith)
-Jedi/Sith have timers: completing objectives prolongs your time playin as them, and spawn-camping and hiding in corners decreases your time playing.
-instead of falling over dead, "killed" Jedi/Sith leave gracefully
-Jedi/Sith can only be played in 3rd person view
______________________________________________________________________________________________
Historical Campaing and Galactic Conquest:
-Historical Campaign follows Vader's 501st Legion
-Galactic Conquest has been redone
______________________________________________________________________________________________
New Battlefields:
-Coruscant space battle
-Coruscant: Jedi Temple
-Mustafar
-Utapau
-Tantive IV
-Death Star interior
-GCW space battle over Kashyyyk
-Endor space battle
-Polis Massa
-Dagobah
-Jabba's Palace (new, revised version)
-there will be 12 new maps; to add more variety there will only be one map per planet (space doesn't count, which explains the two Coruscant maps), and the original maps will also be included*
*All old maps will be made bigger and more accurate. Geonosis has gotten a major overhaul, and the spires and hangars and stuff that was cut will be put back in.
______________________________________________________________________________________________
Troops:
-depending upon the battle, clones will alternate between Ep2 and Ep3 skins
-each faction will have a new sixth class: the commander; Republic gets Clone Commander (with chain gun; purple uniform); Empire gets Imperial Officer; Bothan Spy for Rebels, and probably the Tactical Droid for CIS
-on ground battles, the pilot will be replaced with the Engineer
-Droideka now has blue shield (instead of the incorrect white ones)
-all units now have a limited sprint ability (cannot shoot while sprinting)
-the commander class can see enemy units on the mini-map and give a defensive bluff to nearby teammates (boosts morale; troos fight and doge better)
______________________________________________________________________________________________
Vehicles:
-AT-RT
-Tank Droid
-Sentinal shuttle
-A-Wing
-TIE-Interceptor
-ARC-170
-V-Wing
-Jedi Starfighter (Ep3 variation)
-GG's starfighter
-Vulture Droid (reskinned Droid Starfighter; now converts to walk mode when landed)
-Tri-Fighter
-Mon Cal Cruiser, Star Destroyer, Venator Star Destroyer, Providence Cruiser (Cap ships that can be boarded and have hangars; none are pilotable)
-frigates and corvettes include Aclamator Assault Ship, BC Frigate, Rebel Blockade Runner, unknown Imperial Cruiser, Trade Federation Lucrehulk ring transport, Rebel Frigate (all are destroyable; cannot be boarded or piloted)
-starfighters do not have cockpit views
Note: These are the new vehicles for the new levels. All old vehicles are returning because they appear in the old maps. Old vehicles to be included in new maps are: IFT-X, AAT, Republic Gunship, all original starfighters and bombers.
-----------------------------------------------------------------------------------------------------------------------------------
Here's an archive of SWBF2 news: http://starwarsbattlefront.filefront.co ... date;18819
-----------------------------------------------------------------------------------------------------------------------------------
Controls:
-revamped starfighter controls are easier to use
-entering/exiting vehicles is now easier (How? I have no idea.)
______________________________________________________________________________________________
Weapons:
-all blaster bolts travel faster
-DN Bolt Caster is faster, can shoot longer, shoot more times before overheating, and is overall better
-all weapons now have correct sounds (most noticeably the E-11)
______________________________________________________________________________________________
Release:
-November 1, alongside the ROTS DVD
______________________________________________________________________________________________
New Gameplay Modes:
-Deathmatch
-Team Deathmatch
-Capture the Flag
-Attack and Defend
-Hunt
-Tug-of-War
-each map will have the gameplay mode most suited to the layout.
______________________________________________________________________________________________
Command Posts:
-units can now change their class at a friendly CP without dying
______________________________________________________________________________________________
Multiplayer:
-PC players will now support 64 players online; 32 for Xbox; and 24 for PS2
-the host of a match will set the guidelines for becoming a Jedi/Sith (such as player with highest or lowest score, or on a first-come first-serve basis)
-unlocked framerate
-mulitplayer stats
-4-player splitscreen offline for Xbox
-some new kind of buddy finding system
______________________________________________________________________________________________
General:
-improved AI
-new objective-based gameplay: the object of a battle is no longer centered around CPs and the ticket bar; objectives include, but are not limited to: stealing top secret plans (Bothan Spies on Death Star, anyone?), protecting an AI character (such as Leia on Tantive IV), destroying a certain building, or holding a CP for a certain time.
- no more hiding in corners while the canon fodder do the work; the player now has an active role where their actions affect the outcome of the battle
-new smarter, more intuitive HUD
-you can now see an allie's helath and unit type when you target him
-simpler, context sensitive squad commands
______________________________________________________________________________________________
Graphics:
-better shadows, lighing, and reflections
-improved bumpmapping
-better hi-res textures
-better overall performance
______________________________________________________________________________________________
Demo:
-Xbox version coming soon in the Official Xbox Magazine (OXM)
-PS2 version coming soon in the Official U.S. Playstation Magazine
-PC version available for download this fall
-PSP version un-announced
______________________________________________________________________________________________
Game Progress:
-SWBF2 is 90% complete
-bugs and glitches are being fixed, enviroments are being finished and detailed, tuning and balancing is being done, and the game is being polished and usability tested
-----------------------------------------------------------------------------------------------------------------------------------
Media: