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Falling Leaves?
Posted: Fri Mar 13, 2009 11:06 pm
by Null_1138
I'm thinking about making a map that is set in an autumn-transition-to-winter setting. Is there a way I can get leaves to fall? They don't have to be from the trees, but sort of a random precipitation of leaves, like snow or rain.
Re: Falling Leaves?
Posted: Fri Mar 13, 2009 11:46 pm
by FragMe!
Have a look at endor_prop_leafpatch.odf
Re: Falling Leaves?
Posted: Sat Mar 14, 2009 10:31 am
by Null_1138
Well, from the looks of the odf it looks like what I'm looking for. But I don't see any leaves in the Endor map. Or is it just not there?
EDIT: I just realized how grammatically redundant my first sentence is

.
Re: Falling Leaves?
Posted: Sat Mar 14, 2009 12:43 pm
by obiboba3po
Null_1138 wrote:I'm thinking about making a map that is set in an autumn-transition-to-winter setting. Is there a way I can get leaves to fall? They don't have to be from the trees, but sort of a random precipitation of leaves, like snow or rain.
you could just replace the snow.msh (idk its real name) with a leaf one

(and add precip. of course)
Re: Falling Leaves?
Posted: Sat Mar 14, 2009 2:51 pm
by Null_1138
obiboba3po wrote:Null_1138 wrote:I'm thinking about making a map that is set in an autumn-transition-to-winter setting. Is there a way I can get leaves to fall? They don't have to be from the trees, but sort of a random precipitation of leaves, like snow or rain.
you could just replace the snow.msh (idk its real name) with a leaf one

(and add precip. of course)
That's what I thought of doing, but I can't find a leaf .msh or the snow .msh.
Re: Falling Leaves?
Posted: Sat Mar 14, 2009 2:57 pm
by DarthD.U.C.K.
they are written into the .sky file (preacipitation) they are just textures which move in a way you determinate on your display