W.I.P. -- Earth: Town (Update 6/20/08)
Posted: Wed Apr 02, 2008 6:48 pm
Earth: Town
This is a side project I've been working on for a while now. Don't worry, I'm still working on finishing Angruya and the 607th, but I just wanted to do something new for a while.
As you can probably tell, this map takes place on Earth. There's streets, and houses, and fences, and other features of this planet. I'm trying to make all of the enter-able houses fully furnished and unique, so look forward to doing a bit of exxploring once I release this map. Most of the fighting occurs in and around the main town, however, there are roads leading to areas outside the town, where you'll find a variety of different locations, including mountains, lakes, rivers, smaller towns, and of course, highway rest stops.
Without further ado, here's a couple of screenshots of the map. (You may have seen some of these already if you frequent the Glamour Shots topic)
An overview of one of the main streets
The lake and the bridge across it
Fighting in the streets
There's a lot of stuff I can see being done in this map, including a cops and robbers capture the flag varient, Star Wars vs. Modern Earth, and more! So stay tuned, there's much more to come.
I welcome your comments and feedback.
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UPDATE: 4/8/08
UPDATE: 6/13/08
This is a side project I've been working on for a while now. Don't worry, I'm still working on finishing Angruya and the 607th, but I just wanted to do something new for a while.
As you can probably tell, this map takes place on Earth. There's streets, and houses, and fences, and other features of this planet. I'm trying to make all of the enter-able houses fully furnished and unique, so look forward to doing a bit of exxploring once I release this map. Most of the fighting occurs in and around the main town, however, there are roads leading to areas outside the town, where you'll find a variety of different locations, including mountains, lakes, rivers, smaller towns, and of course, highway rest stops.
Without further ado, here's a couple of screenshots of the map. (You may have seen some of these already if you frequent the Glamour Shots topic)
An overview of one of the main streets
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
I welcome your comments and feedback.
UPDATE: 4/8/08
A couple of new updates today.
First off, the park. I had this done earlier, but I neglected to showcase it.Secondly, I'd like to showcase one of the Work-in-Progress house interiors. (I'm still trying to figure out what to put in that empty corner, if anything)Hidden/Spoiler:And last but not least.Hidden/Spoiler:As always, I appreciate any feedback.Hidden/Spoiler:
UPDATE: 6/13/08
UPDATE: 6/20/08Introducing a new game mode: Zombie Apocalypse!
Don't worry, this mode loads a seperate world file in order to achieve the dark, stormy look. The other game modes still look bright and sunny.
There are two different factions; The Zombie Horde and The Resistance. The Zombie Horde is comprised of mainly melee-based units, including wampas, gammorreans, and wookiees. The wookiee zombies make up the majority of the Horde, and they are also the weakest of the three. The gammorrean zombies have slightly more health and power, but they appear in smaller numbers. Then there's the wampas. These guys are much larger than the previous two zombie types, and they are at least three times stronger than the wookiee. Luckily, they are very rare. The Zombie Horde's power lies primarily in sheer numbers. When faced with a group of these guys in a narrow street, chances of survival are slim to none. The zombies have three main spawn points surrounding the city.Hidden/Spoiler:
The Resistance, on the other hand, has three spawn points within the city. They rely on powerful, rapid-fire ranged weapons to take down the zombies. The power of their weapons ranges from class to class, with more powerful weapons requiring more points to unlock. Some of the higher classes have more useful anti-zombie weapons, such as mines. The numbers of The Resistance are few, so while The Zombie Horde simply throws everything at them, The Resistance needs to play more strategically. Using rooftops and entering buildings can make it harder for the enemies to get to you, as well as placing mines in the roads leading into the city.
Even though I'm still working out bugs, this mode is loads of fun to play. Since visibility is rather low, it gets to be a little freaky seeing zombies appearing out of the fog in front of you. It' even worse when they come up behind you just when you think you found a safe place to hide. As I said before, this is still work-in-progress. I'm planning on adding some more classes and weapons to make it more fun and interesting.
Ok, I think that's everything. Here's a couple more screens for you guys to drool over.![]()
Hidden/Spoiler:Hidden/Spoiler:Comments, questions, and suggestions are always welcome.Hidden/Spoiler:
Been working on the secret area some more. Obviously, I can't show you pictures of that without spoiling the surprise, so I'm going to instead update this thread with pictures from Clone Wars and KotOR conquest.
Clone WarsKotORHidden/Spoiler:Hidden/Spoiler: