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W.I.P. -- Earth: Town (Update 6/20/08)

Posted: Wed Apr 02, 2008 6:48 pm
by Xavious
Earth: Town

This is a side project I've been working on for a while now. Don't worry, I'm still working on finishing Angruya and the 607th, but I just wanted to do something new for a while.

As you can probably tell, this map takes place on Earth. There's streets, and houses, and fences, and other features of this planet. I'm trying to make all of the enter-able houses fully furnished and unique, so look forward to doing a bit of exxploring once I release this map. Most of the fighting occurs in and around the main town, however, there are roads leading to areas outside the town, where you'll find a variety of different locations, including mountains, lakes, rivers, smaller towns, and of course, highway rest stops. :P

Without further ado, here's a couple of screenshots of the map. (You may have seen some of these already if you frequent the Glamour Shots topic)

An overview of one of the main streets
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The lake and the bridge across it
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Fighting in the streets
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There's a lot of stuff I can see being done in this map, including a cops and robbers capture the flag varient, Star Wars vs. Modern Earth, and more! So stay tuned, there's much more to come.

I welcome your comments and feedback. :yes:

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UPDATE: 4/8/08
A couple of new updates today.

First off, the park. I had this done earlier, but I neglected to showcase it.
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Secondly, I'd like to showcase one of the Work-in-Progress house interiors. (I'm still trying to figure out what to put in that empty corner, if anything)
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And last but not least.
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As always, I appreciate any feedback.

UPDATE: 6/13/08
Introducing a new game mode: Zombie Apocalypse!

Don't worry, this mode loads a seperate world file in order to achieve the dark, stormy look. The other game modes still look bright and sunny.
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There are two different factions; The Zombie Horde and The Resistance. The Zombie Horde is comprised of mainly melee-based units, including wampas, gammorreans, and wookiees. The wookiee zombies make up the majority of the Horde, and they are also the weakest of the three. The gammorrean zombies have slightly more health and power, but they appear in smaller numbers. Then there's the wampas. These guys are much larger than the previous two zombie types, and they are at least three times stronger than the wookiee. Luckily, they are very rare. The Zombie Horde's power lies primarily in sheer numbers. When faced with a group of these guys in a narrow street, chances of survival are slim to none. The zombies have three main spawn points surrounding the city.

The Resistance, on the other hand, has three spawn points within the city. They rely on powerful, rapid-fire ranged weapons to take down the zombies. The power of their weapons ranges from class to class, with more powerful weapons requiring more points to unlock. Some of the higher classes have more useful anti-zombie weapons, such as mines. The numbers of The Resistance are few, so while The Zombie Horde simply throws everything at them, The Resistance needs to play more strategically. Using rooftops and entering buildings can make it harder for the enemies to get to you, as well as placing mines in the roads leading into the city.

Even though I'm still working out bugs, this mode is loads of fun to play. Since visibility is rather low, it gets to be a little freaky seeing zombies appearing out of the fog in front of you. It' even worse when they come up behind you just when you think you found a safe place to hide. As I said before, this is still work-in-progress. I'm planning on adding some more classes and weapons to make it more fun and interesting.

Ok, I think that's everything. Here's a couple more screens for you guys to drool over. :P
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Fighting the Horde. You can't really see it, but there's an explosive barrel in there. There are actually many of these scattered throughout the map, and they're VERY useful for blowing up zombies.
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Hmm... someone isn't watching their back very well!
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Hiding out in a military bunker. Securing a building with mines like this is a very effective tactic.
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Comments, questions, and suggestions are always welcome.
UPDATE: 6/20/08
Been working on the secret area some more. Obviously, I can't show you pictures of that without spoiling the surprise, so I'm going to instead update this thread with pictures from Clone Wars and KotOR conquest.

Clone Wars
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KotOR
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Re: *WIP* Earth: Town

Posted: Wed Apr 02, 2008 6:55 pm
by Captain Chaar
This looks great! I love Earth maps! :D

Re: *WIP* Earth: Town

Posted: Wed Apr 02, 2008 7:01 pm
by FOOLIS
Looks very good , i like the bridge very much.
Keep it up ! :D

Re: *WIP* Earth: Town

Posted: Wed Apr 02, 2008 7:16 pm
by JPI Dictator4life
Awesome! I love earth maps. Are you going to put in a grocery store and stuff?

Re: *WIP* Earth: Town

Posted: Wed Apr 02, 2008 7:23 pm
by SilvaDalek
Sweet! This is looking like my Earth maps sorta. How did you get the snow off the buildings?

Re: *WIP* Earth: Town

Posted: Wed Apr 02, 2008 8:20 pm
by Snork
No offense but I think Eddies props are kinda getting overused. Looks good so far.

Re: *WIP* Earth: Town

Posted: Wed Apr 02, 2008 9:42 pm
by woner11
You need to vary up the terrain in the picture with the bridge. It looks too flat and all the same. Apart from that it looks good!

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 3:04 am
by MandeRek
Wow! Did you use Carmaggedon as reference? It has a town which is nearly 90% the same :?

Looks good, and as Snork said, you might make new combo's in objects, with new models or reskins..

So far; sweet! :thumbs:

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 9:09 am
by SilvaDalek
If I'm not mistaken there are other building props from Dann.

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 1:40 pm
by TheDarkMask
looks really great...maybe...the sky a littl bit more dark...than it looks very good with the latern'S ;)

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 3:10 pm
by Xavious
MandeRek wrote:Wow! Did you use Carmaggedon as reference? It has a town which is nearly 90% the same :?
Is that another game? I've never heard of it.
woner11 wrote:You need to vary up the terrain in the picture with the bridge. It looks too flat and all the same.
Yeah, other than the roads, I haven't done much with the area outside the town.


Thanks for the compliements, everyone!

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 3:15 pm
by MandeRek
Xavious wrote:
MandeRek wrote:Wow! Did you use Carmaggedon as reference? It has a town which is nearly 90% the same :?
Is that another game? I've never heard of it.
Yup! But you didn't use it when you don't know it :P There was a broken road, with small houses, then a large bridge, houses again, and then some sort of mining cave, but nevermind :P

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 3:16 pm
by HobGoblin_264
Looks great, you should ask FragMe! for his cars :shock: .

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 3:29 pm
by JPI Dictator4life
SilvaDalek wrote:Sweet! This is looking like my Earth maps sorta. How did you get the snow off the buildings?
I havent seen any of your earth maps.

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 3:48 pm
by FOOLIS
SilvaDalek wrote:Sweet! This is looking like my Earth maps sorta. How did you get the snow off the buildings?
Via skinning of course :P

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 4:04 pm
by Taivyx
Wow, really nice lake.

What water setup did you use? (which world's, zeroeditor settings, etc.)

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 4:07 pm
by Xavious
It's from Battlefront I Theed. I love the way the water looks myself.

Also, I have all my visual settings for the game on high, so that's part of the reason it looks so nice.

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 4:47 pm
by Sparta
Wow, this looks really promising! Will this be like Christmas in Jinglin' Town at all?

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 4:50 pm
by Taivyx
Oh yeah, and get rid of that skydome star destroyer before I say something about it.
Ah darn it said something about it

Re: *WIP* Earth: Town

Posted: Thu Apr 03, 2008 4:51 pm
by Xavious
SpartaIGF wrote:Wow, this looks really promising! Will this be like Christmas in Jinglin' Town at all?
Similar, in that it has houses and roads and stuff, but it's not Christmas themed, and there are no "Super pownage weapons of ultimate annihilation."